Unity Developer for 3D Sci-Fi Endless Runner
Budget: $250 – $750 CAD
Senior Unity Developer Needed – 3D Sci-Fi Endless Runner (Long-Term Project)
Project Overview
We’re seeking an experienced Unity developer to build a premium-quality 3D sci-fi endless runner for PC (Steam) and iOS. The project is divided into multiple milestones, with each milestone delivering a complete, playable version of the game along with the full Unity source project and C# source code.
This is a long-term project focused on creating a scalable architecture that can support years of future content updates. The successful developer will receive priority for all future milestones.
Tech Stack
* Unity (Latest LTS)
* C#
* URP
* Windows / Steam
* iOS
* Architecture ready for future Android support
Core Gameplay
Players pilot a futuristic UFO through an endless cyberpunk world, avoiding obstacles, defeating enemies with cooldown-based abilities, collecting currency, completing objectives, and progressing through increasingly difficult stages.
Gameplay Loop:
Fly → Dodge → Fight → Collect → Upgrade → Reach Portal → Boss Battle → Next Stage → Repeat
Core Systems
* Infinite procedural level generation
* Dynamic difficulty scaling
* Stage progression
* Unique boss encounters
* Skill system
* RPG progression
* Save system
* Currency & upgrades
* Unlockable UFOs & cosmetics
* Missions & achievements
* Expandable content framework
Technical Requirements
* Production-quality C#
* Modular architecture
* ScriptableObject-driven systems
* Event-driven design
* Object Pooling
* Addressables
* Optimized for PC & mobile
* Stable 60 FPS
* Clean, documented code
* Easy to expand without major refactoring
Deliverables (Per Milestone)
Each completed milestone must include:
* Fully playable game build
* Complete Unity project
* Full C# source code
* Organized project structure
* Documentation
* Prefabs & scenes
* Any systems completed during that milestone
* Ownership transferred upon payment
Milestone Structure
The project is intentionally divided into multiple milestones. Each milestone represents a functional game update rather than isolated features.
Examples include:
* Core gameplay foundation
* Procedural generation
* Combat & enemy systems
* Boss framework
* Progression & upgrades
* UI & player systems
* Polish & optimization
* Final release preparation
Every milestone must remain fully playable and buildable.
Ideal Freelancer
Looking for someone with experience in:
* Unity & C#
* Procedural generation
* Endless runners or roguelites
* Mobile optimization
* Steam deployment
* iOS deployment
* Object Pooling
* Addressables
* Software architecture
* Building scalable, maintainable game systems
Please include examples of previous Unity gameplay programming or shipped titles.
Long-Term Opportunity
This is the first phase of a much larger game. Developers who consistently deliver high-quality work will be invited to continue on future milestones involving additional stages, bosses, gameplay systems, online features, and post-launch content.
Project Overview
We’re seeking an experienced Unity developer to build a premium-quality 3D sci-fi endless runner for PC (Steam) and iOS. The project is divided into multiple milestones, with each milestone delivering a complete, playable version of the game along with the full Unity source project and C# source code.
This is a long-term project focused on creating a scalable architecture that can support years of future content updates. The successful developer will receive priority for all future milestones.
Tech Stack
* Unity (Latest LTS)
* C#
* URP
* Windows / Steam
* iOS
* Architecture ready for future Android support
Core Gameplay
Players pilot a futuristic UFO through an endless cyberpunk world, avoiding obstacles, defeating enemies with cooldown-based abilities, collecting currency, completing objectives, and progressing through increasingly difficult stages.
Gameplay Loop:
Fly → Dodge → Fight → Collect → Upgrade → Reach Portal → Boss Battle → Next Stage → Repeat
Core Systems
* Infinite procedural level generation
* Dynamic difficulty scaling
* Stage progression
* Unique boss encounters
* Skill system
* RPG progression
* Save system
* Currency & upgrades
* Unlockable UFOs & cosmetics
* Missions & achievements
* Expandable content framework
Technical Requirements
* Production-quality C#
* Modular architecture
* ScriptableObject-driven systems
* Event-driven design
* Object Pooling
* Addressables
* Optimized for PC & mobile
* Stable 60 FPS
* Clean, documented code
* Easy to expand without major refactoring
Deliverables (Per Milestone)
Each completed milestone must include:
* Fully playable game build
* Complete Unity project
* Full C# source code
* Organized project structure
* Documentation
* Prefabs & scenes
* Any systems completed during that milestone
* Ownership transferred upon payment
Milestone Structure
The project is intentionally divided into multiple milestones. Each milestone represents a functional game update rather than isolated features.
Examples include:
* Core gameplay foundation
* Procedural generation
* Combat & enemy systems
* Boss framework
* Progression & upgrades
* UI & player systems
* Polish & optimization
* Final release preparation
Every milestone must remain fully playable and buildable.
Ideal Freelancer
Looking for someone with experience in:
* Unity & C#
* Procedural generation
* Endless runners or roguelites
* Mobile optimization
* Steam deployment
* iOS deployment
* Object Pooling
* Addressables
* Software architecture
* Building scalable, maintainable game systems
Please include examples of previous Unity gameplay programming or shipped titles.
Long-Term Opportunity
This is the first phase of a much larger game. Developers who consistently deliver high-quality work will be invited to continue on future milestones involving additional stages, bosses, gameplay systems, online features, and post-launch content.
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
Documentation
Unity
Gameplay Programming