Unity Developer for Multiplayer Game Features
Budget: ₹1,000 – ₹1,500 INR
We are looking for an experienced Unity developer with solid knowledge of multiplayer systems (Mirror) to implement client-side gameplay features for a university group project.
The GitHub repository and assets are already available. You just need to integrate and make features multiplayer-compatible using Mirror. Only bid if you’re confident you can complete this project — I will share the Git repo after confirming. If you can't do it, please don’t waste your bid.
I am in urgent need.
Scope of Work (Client’s Part Only):
1. Shooting Mechanic:
A prebuilt shooting system exists (in a package).
Assign it to the player and convert it to be multiplayer-compatible.
2. Health Script:
Implement a health system that responds when the player is shot.
Should work over multiplayer (damage sync, health reduction, etc.).
3. Animated Character Models:
Import the animated models provided.
Ensure the animations (like movement, shooting) sync and work correctly in multiplayer.
4. Particle System:
A prebuilt particle effect (e.g., muzzle flash, blood, etc.) is provided.
Make it multiplayer-compatible.
5. Networking Framework:
Use the Mirror networking library (already integrated in the repo or you can add it).
The GitHub repository and assets are already available. You just need to integrate and make features multiplayer-compatible using Mirror. Only bid if you’re confident you can complete this project — I will share the Git repo after confirming. If you can't do it, please don’t waste your bid.
I am in urgent need.
Scope of Work (Client’s Part Only):
1. Shooting Mechanic:
A prebuilt shooting system exists (in a package).
Assign it to the player and convert it to be multiplayer-compatible.
2. Health Script:
Implement a health system that responds when the player is shot.
Should work over multiplayer (damage sync, health reduction, etc.).
3. Animated Character Models:
Import the animated models provided.
Ensure the animations (like movement, shooting) sync and work correctly in multiplayer.
4. Particle System:
A prebuilt particle effect (e.g., muzzle flash, blood, etc.) is provided.
Make it multiplayer-compatible.
5. Networking Framework:
Use the Mirror networking library (already integrated in the repo or you can add it).