Unity Developer for Mobile Dungeon Builder Game – Asset with 70% of the work done available
Budget: $750 – $1,500 USD
I am seeking an experienced Unity freelancer to help create a mobile game inspired by "The Mighty Quest for Epic Loot". The game will feature dungeon/base building, raiding, PvE combat, character progression, and loot—adapted for mobile platforms. 70% of the work is already created, and exists within an asset already created. I am open to pay for other assets in order to make it easier for you, as long as they're not unreasonably priced.
- Core Assets & Tools
This project will leverage proven Unity assets to accelerate development and focus the freelancer’s efforts on unique features and polish:
- Boss Room Multiplayer Sample
(Netcode, multiplayer, RPG framework, and combat are prebuilt):
Boss Room Sample – Unity.com
- Deadly Dungeon Traps
(Hundreds of modular, animated, damage-dealing dungeon traps to drag into scenes):
Deadly Dungeon Traps – Unity Asset Store
Procedural Generation Grid (Dungeon Builder asset)
(Flexible grid-based modular dungeon creation, perfect for player-customizable bases):
Procedural Generation Grid – Unity Asset Store
Other recommended Unity assets – open to your suggestions for character management, UI, loot/equipment, VFX, or anything that will speed up quality development.
Key Gameplay Features
1. Dungeon/Base Building
Players must be able to design their own dungeons using modular rooms, traps, and obstacles.
2. Raiding/PvE Combat
Other players (or AI-controlled teams) attack player-created dungeons seeking loot; combat must be fun, mobile-friendly, and reward strategic raid/defense.
3. Progression & Customization
Persistent character progression (levels, stats, and skills).
Real loot drops with RPG-style equipment and inventory.
Skill unlocks and growth (branching skill tree or ability upgrades).
Resource and defense point budgets for balanced dungeon design.
4. Modern Monetization
Ad/reward system (Unity Ads or AdMob).
In-app purchases (Unity IAP) for character skins, loot boxes, or speedups.
Freelancer Requirements:
- Strong experience with Unity and C# (mobile focus)
- Familiarity with Boss Room sample and/or Netcode for GameObjects
- Comfortable integrating and customizing third-party assets
- Able to design or adapt game progression, loot, and skill systems
- Portfolio of previous mobile games or dungeon builders a huge plus
- Good communication skills; able to document and explain their work
Bonus Skills
Experience with mobile performance optimization
Prior work on PvE combat, procedural dungeons, or asynchronous PvP
If you are interested, please:
- Provide relevant portfolio links (especially any mobile action, dungeon, or builder games).
- Specify your experience with the assets listed above, or recommend additional assets/plugins you would use.
- Propose a rough timeline and rate (fixed or hourly).
- Share ideas for maximizing fun, progression, and monetization!
Let’s create the next great mobile dungeon builder together, and work together for updates on a long-term colaboration.
- Core Assets & Tools
This project will leverage proven Unity assets to accelerate development and focus the freelancer’s efforts on unique features and polish:
- Boss Room Multiplayer Sample
(Netcode, multiplayer, RPG framework, and combat are prebuilt):
Boss Room Sample – Unity.com
- Deadly Dungeon Traps
(Hundreds of modular, animated, damage-dealing dungeon traps to drag into scenes):
Deadly Dungeon Traps – Unity Asset Store
Procedural Generation Grid (Dungeon Builder asset)
(Flexible grid-based modular dungeon creation, perfect for player-customizable bases):
Procedural Generation Grid – Unity Asset Store
Other recommended Unity assets – open to your suggestions for character management, UI, loot/equipment, VFX, or anything that will speed up quality development.
Key Gameplay Features
1. Dungeon/Base Building
Players must be able to design their own dungeons using modular rooms, traps, and obstacles.
2. Raiding/PvE Combat
Other players (or AI-controlled teams) attack player-created dungeons seeking loot; combat must be fun, mobile-friendly, and reward strategic raid/defense.
3. Progression & Customization
Persistent character progression (levels, stats, and skills).
Real loot drops with RPG-style equipment and inventory.
Skill unlocks and growth (branching skill tree or ability upgrades).
Resource and defense point budgets for balanced dungeon design.
4. Modern Monetization
Ad/reward system (Unity Ads or AdMob).
In-app purchases (Unity IAP) for character skins, loot boxes, or speedups.
Freelancer Requirements:
- Strong experience with Unity and C# (mobile focus)
- Familiarity with Boss Room sample and/or Netcode for GameObjects
- Comfortable integrating and customizing third-party assets
- Able to design or adapt game progression, loot, and skill systems
- Portfolio of previous mobile games or dungeon builders a huge plus
- Good communication skills; able to document and explain their work
Bonus Skills
Experience with mobile performance optimization
Prior work on PvE combat, procedural dungeons, or asynchronous PvP
If you are interested, please:
- Provide relevant portfolio links (especially any mobile action, dungeon, or builder games).
- Specify your experience with the assets listed above, or recommend additional assets/plugins you would use.
- Propose a rough timeline and rate (fixed or hourly).
- Share ideas for maximizing fun, progression, and monetization!
Let’s create the next great mobile dungeon builder together, and work together for updates on a long-term colaboration.