Unity VR Developer for Mixed-Reality Multiplayer
Budget: €3,000 – €5,000 EUR
Hello,
I am looking for an experienced Unity VR developer to build the technical foundation for a mixed-reality multiplayer experience running on Meta Quest 3.
This is not a typical VR game.
The project uses real physical rooms scanned with Quest and mapped into the game world.
Players move in the real environment, and the game overlays enemies and gameplay elements into that space.
Before moving forward I would like to verify if this type of project is within your expertise.
MVP SCOPE
The first stage is a technical MVP, not a full game.
Core requirements:
Meta Quest 3 standalone
Unity + Meta XR SDK
Multi-room spatial scanning
scan one room
move to next room
combine them into one playable space
seamless transition between rooms
Multiplayer (up to 3 players)
synchronized player positions
synchronized enemy positions
synchronized shooting
Enemy system
basic zombie AI
navigation using room geometry
attack player
Weapon system
simple shooting mechanics
hit detection
Session system
start session
session timer
end session
Operator control panel
start game
spawn enemies
end game
reset session
Performance
target 72–90 FPS on Quest 3
I am looking for an experienced Unity VR developer to build the technical foundation for a mixed-reality multiplayer experience running on Meta Quest 3.
This is not a typical VR game.
The project uses real physical rooms scanned with Quest and mapped into the game world.
Players move in the real environment, and the game overlays enemies and gameplay elements into that space.
Before moving forward I would like to verify if this type of project is within your expertise.
MVP SCOPE
The first stage is a technical MVP, not a full game.
Core requirements:
Meta Quest 3 standalone
Unity + Meta XR SDK
Multi-room spatial scanning
scan one room
move to next room
combine them into one playable space
seamless transition between rooms
Multiplayer (up to 3 players)
synchronized player positions
synchronized enemy positions
synchronized shooting
Enemy system
basic zombie AI
navigation using room geometry
attack player
Weapon system
simple shooting mechanics
hit detection
Session system
start session
session timer
end session
Operator control panel
start game
spawn enemies
end game
reset session
Performance
target 72–90 FPS on Quest 3
Related categories:
Game Design
C# Programming
Unity 3D
Game Development
Unity
Virtual Reality
AI Development