Unity Developer for Game AI Recreation

Job ID: 40053626

Budget: $750 – $1,500 USD

Job Title: Unity Developer (AI/Minimax/MCTS Expertise) – Game Logic Recreation
Job Description:

I am looking for an experienced Unity developer with a strong background in game AI to help recreate the logic and decision-making system of an existing simple game. I no longer have access to the source code, so the goal is to rebuild the game’s AI to match the original playing strength and behavior.

The ideal collaborator has hands-on experience with:
Game AI design (Minimax, MCTS, neural networks, heuristics, etc.)
Reengineering or recreating game logic without original source code
Unity game development
Implementing adjustable difficulty levels or AI “strength tiers”
Clean, modular development suitable for future expansions (e.g., creating multiple bot strengths)

Project Details:
The game mechanics are simple; the main focus is the thinking/AI component.
I need the AI rebuilt so I can use it in various bots with different strength settings.
Frontend will be separate (HTML/website), so you will mainly develop the backend logic.
Estimated timeline: ~2 weeks.

Requirements:
Strong knowledge of Minimax, MCTS, or similar search/decision algorithms
Experience creating or reverse-engineering AI for games in Unity
Excellent communication and reliability
Preferably based in the United States (for communication, time zone, and collaboration reasons)

What to Submit:
Examples of previous AI or Unity projects
Brief explanation of your experience with game decision algorithms
Estimated timeline and budget for completing the project