Unity VR Construction Safety Trainer
Budget: $30 – $250 AUD
I need a small-scope Unity project that drops the user into a realistic VR under construction 2-store building and walks them through critical safety procedures. The flow must be task-based: the trainee receives a sequence of short, actionable objectives and must navigate the site and identify the hazardous objects to complete training.
Two hazards have to feel present and believable throughout the scenario:
• Falling hazards – scaffolding and roof system errors.
• Electric hazards – live wires, open panels, and lock-out/tag-out prompts.
I’m looking for the modifiable unity editor file contains:
• Explorable 3D site environment, optimized for smooth VR performance.
• Interactive props, simple physics, and UI instruction tied to the task system.
• A build that runs HTC Vive and a clean Unity project folder for future expansion.
If you already have reusable safety-training assets or a modular interaction framework, mention it—speed and clarity are key. A short video capture or APK demonstrating the core loop will be the acceptance test before final delivery.
Two hazards have to feel present and believable throughout the scenario:
• Falling hazards – scaffolding and roof system errors.
• Electric hazards – live wires, open panels, and lock-out/tag-out prompts.
I’m looking for the modifiable unity editor file contains:
• Explorable 3D site environment, optimized for smooth VR performance.
• Interactive props, simple physics, and UI instruction tied to the task system.
• A build that runs HTC Vive and a clean Unity project folder for future expansion.
If you already have reusable safety-training assets or a modular interaction framework, mention it—speed and clarity are key. A short video capture or APK demonstrating the core loop will be the acceptance test before final delivery.