Unity Console Action Game Developer

Job ID: 40134993

Budget: $250 – $750 USD

I’m building a fast-paced 3D action title in Unity and already have a full library of licensed characters, environments, animations, and audio ready to go. What I need now is a seasoned Unity developer who can turn those assets into a polished console experience.

Scope
• Set up the project in the latest LTS version of Unity, import and organize my assets, and establish a clean XR-compatible input framework.
• Implement core gameplay loops—combat, movement, simple AI—and wire them to existing animations and VFX.
• Optimise performance for current-gen consoles; I plan to submit to PlayStation, Xbox, and potentially Switch, so your familiarity with each platform’s build pipeline, certification requirements, and platform-specific services (achievements, leaderboards, cloud saves) is essential.
• Create a playable slice (one level, menu, and basic HUD) that runs at a locked 60 fps on development kits.

Deliverables
1. Unity project folder, source-controlled via Git.
2. Console-ready build (debug) plus step-by-step build notes.
3. Brief performance report highlighting bottlenecks and recommended next steps.

Acceptance Criteria
• No asset copyright warnings on build.
• Load time under 10 seconds on target hardware.
• Controller mappings fully functional on DualSense and Xbox Series gamepads.

If you have shipped or assisted on an action game for any console in the past, please mention the title and your exact contribution so I can gauge fit quickly. I’m ready to start immediately and happy to answer technical questions before we kick off.