Unity XR Cockpit Control Development
Budget: ₹600 – ₹1,500 INR
# Unity VR Developer Needed – Create 3 XR Interactable Cockpit Controls
I'm looking for an experienced Unity VR developer to create three interactable cockpit objects using the Unity XR Interaction Toolkit.
## Project
The project targets **Meta Quest 3** and uses **Unity 6** with the **XR Interaction Toolkit**. The work is limited to implementing interactions for three cockpit controls.
### Objects
1. **Flight Stick**
* Grabbable using XR Direct Interactor.
* Rotates on the correct axes with configurable limits.
* Exposes normalized pitch and roll values to a script.
2. **Throttle Lever**
* Grabbable using XR Direct Interactor.
* Moves along its intended axis with movement limits.
* Exposes a normalized throttle value (0–1) to a script.
3. **Cockpit Display**
* A simple Unity UI displayed on a cockpit screen.
* UI elements should be controllable from a C# script.
* No complex functionality is required—just a clean, script-driven interface.
## Requirements
* Unity 6 experience.
* Experience with Unity XR Interaction Toolkit.
* Clean, well-commented C# code.
* Prefabs should be reusable.
* Inspector variables should be exposed where appropriate for easy tuning.
## Deliverables
* Three working prefabs.
* All required scripts.
* Brief documentation explaining how to integrate and use the prefabs.
This is a small task for someone experienced with Unity VR. Please include examples of previous XR/VR work when applying.
I'm looking for an experienced Unity VR developer to create three interactable cockpit objects using the Unity XR Interaction Toolkit.
## Project
The project targets **Meta Quest 3** and uses **Unity 6** with the **XR Interaction Toolkit**. The work is limited to implementing interactions for three cockpit controls.
### Objects
1. **Flight Stick**
* Grabbable using XR Direct Interactor.
* Rotates on the correct axes with configurable limits.
* Exposes normalized pitch and roll values to a script.
2. **Throttle Lever**
* Grabbable using XR Direct Interactor.
* Moves along its intended axis with movement limits.
* Exposes a normalized throttle value (0–1) to a script.
3. **Cockpit Display**
* A simple Unity UI displayed on a cockpit screen.
* UI elements should be controllable from a C# script.
* No complex functionality is required—just a clean, script-driven interface.
## Requirements
* Unity 6 experience.
* Experience with Unity XR Interaction Toolkit.
* Clean, well-commented C# code.
* Prefabs should be reusable.
* Inspector variables should be exposed where appropriate for easy tuning.
## Deliverables
* Three working prefabs.
* All required scripts.
* Brief documentation explaining how to integrate and use the prefabs.
This is a small task for someone experienced with Unity VR. Please include examples of previous XR/VR work when applying.
Related categories:
Mobile App Development
Game Design
C# Programming
3D Modelling
Unity 3D
Unity
Virtual Reality