Unity PC Car Racing Game
Budget: $30 – $250 USD
I’m ready to kick-off a fast-paced car racing game for PC and I want it built entirely in Unity. The goal is a polished, arcade-style experience with responsive controls, engaging AI opponents, and eye-catching visuals that run smoothly on mid-range hardware.
Here’s what I need from you:
• Core gameplay loop: menu → car selection → race → results screen.
• Realistic yet fun driving physics tuned for keyboard or controller.
• 1 fully modeled, textured track and 2 distinct car models to start—placeholders are fine if you can swap in final art later.
• Basic AI drivers that overtake, block, and react to collisions.
• Checkpoint timing, lap counting, and finish-line logic.
• Clean, well-commented C# code and all Unity project files so I can iterate after delivery.
Acceptance criteria: the project must open without errors in the latest LTS version of Unity, compile, and provide a playable race from start to finish at a stable 60 fps on a typical gaming laptop.
If this sounds like your lane, let’s talk timeline and milestones so we can get this on track.
Here’s what I need from you:
• Core gameplay loop: menu → car selection → race → results screen.
• Realistic yet fun driving physics tuned for keyboard or controller.
• 1 fully modeled, textured track and 2 distinct car models to start—placeholders are fine if you can swap in final art later.
• Basic AI drivers that overtake, block, and react to collisions.
• Checkpoint timing, lap counting, and finish-line logic.
• Clean, well-commented C# code and all Unity project files so I can iterate after delivery.
Acceptance criteria: the project must open without errors in the latest LTS version of Unity, compile, and provide a playable race from start to finish at a stable 60 fps on a typical gaming laptop.
If this sounds like your lane, let’s talk timeline and milestones so we can get this on track.
Related categories:
Mobile App Development
Game Design
C# Programming
3D Modelling
3D Animation
Unity 3D
Game Development
Unity