Unity Audio Implementation
Budget: $250 – $750 USD
BioFront: Project Verdant — Audio Implementation Scope
Hello,
I would like to define the audio scope for BioFront: Project Verdant.
The project will need full audio implementation inside Unity. I will only provide the voice recordings for the characters and cutscenes. All other audio, such as music, ambience, and sound effects, should be sourced by you from copyright-free / royalty-free libraries that can legally be used in a commercial game.
Scope of Work
1. Zone Audio
The game will have around 10 zones.
Each zone should have suitable audio depending on the atmosphere and situation, for example:
Outdoor ambience
Military area ambience
Laboratory ambience
Office/interior ambience
Tension/suspense atmosphere
Exploration background audio
2. Music
Add suitable background music where appropriate:
Main menu music
Exploration music
Tension moments
Cutscene music if needed
Ending/demo climax music
All music must be copyright-free / royalty-free and safe for commercial use.
3. Sound Effects
Implement sound effects for gameplay and interactions, such as:
Doors opening/closing
Picking up items
UI clicks
Puzzle interactions
Safe/code input sounds
Computer interaction sounds
Radio sounds
Footsteps if needed
Enemy alert sounds if needed
Environmental sounds
4. Voice Integration
I will provide the real voice recordings.
You would need to:
Import the voice files into Unity
Place them in the correct gameplay moments
Trigger them during gameplay or cutscenes
Adjust timing and volume
Make sure voices are clear and balanced
5. Cutscene Audio
The game will have around 5 cutscenes.
You would need to implement:
Voice audio
Background music
Sound effects
Ambient sound
Timing with the cutscene events
Smooth audio transitions
6. Subtitles
Implement and synchronize subtitles for voice lines:
Subtitles during gameplay
Subtitles during cutscenes
Correct timing with voice recordings
Readable UI placement
7. Menu / UI Audio
Add sounds for:
Main menu
Buttons
Settings menu
Pause menu
Confirmation/cancel sounds
Important Notes
I will not provide music, ambience, or sound effects.
I will only provide the voice recordings.
All sourced audio must be legally usable in a commercial game.
I need everything implemented directly inside Unity.
I prefer a fixed price for the complete scope.
Question
Based on this scope, could you please give me a fixed-price estimate for the full audio implementation?
Best regards,
Tiago
NXTUDIOS
Hello,
I would like to define the audio scope for BioFront: Project Verdant.
The project will need full audio implementation inside Unity. I will only provide the voice recordings for the characters and cutscenes. All other audio, such as music, ambience, and sound effects, should be sourced by you from copyright-free / royalty-free libraries that can legally be used in a commercial game.
Scope of Work
1. Zone Audio
The game will have around 10 zones.
Each zone should have suitable audio depending on the atmosphere and situation, for example:
Outdoor ambience
Military area ambience
Laboratory ambience
Office/interior ambience
Tension/suspense atmosphere
Exploration background audio
2. Music
Add suitable background music where appropriate:
Main menu music
Exploration music
Tension moments
Cutscene music if needed
Ending/demo climax music
All music must be copyright-free / royalty-free and safe for commercial use.
3. Sound Effects
Implement sound effects for gameplay and interactions, such as:
Doors opening/closing
Picking up items
UI clicks
Puzzle interactions
Safe/code input sounds
Computer interaction sounds
Radio sounds
Footsteps if needed
Enemy alert sounds if needed
Environmental sounds
4. Voice Integration
I will provide the real voice recordings.
You would need to:
Import the voice files into Unity
Place them in the correct gameplay moments
Trigger them during gameplay or cutscenes
Adjust timing and volume
Make sure voices are clear and balanced
5. Cutscene Audio
The game will have around 5 cutscenes.
You would need to implement:
Voice audio
Background music
Sound effects
Ambient sound
Timing with the cutscene events
Smooth audio transitions
6. Subtitles
Implement and synchronize subtitles for voice lines:
Subtitles during gameplay
Subtitles during cutscenes
Correct timing with voice recordings
Readable UI placement
7. Menu / UI Audio
Add sounds for:
Main menu
Buttons
Settings menu
Pause menu
Confirmation/cancel sounds
Important Notes
I will not provide music, ambience, or sound effects.
I will only provide the voice recordings.
All sourced audio must be legally usable in a commercial game.
I need everything implemented directly inside Unity.
I prefer a fixed price for the complete scope.
Question
Based on this scope, could you please give me a fixed-price estimate for the full audio implementation?
Best regards,
Tiago
NXTUDIOS
Related categories:
Audio Services
C# Programming
Unity 3D
Sound Design
Game Development
Audio Editing
Audio Engineering
Unity
Sound Effects