Unity 3D Armor Attachment to Rigged Character
Budget: $30 – $250 USD
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ATTTENSION --- Bid your final price i will give this project to base on your final price
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Unity Developer Needed – Attach 3D Armor/Gear to Character (Rigged Character Setup)
Description:
I’m looking for an experienced Unity developer (or 3D artist familiar with Unity) to help attach multiple 3D armor and gear items to a character. there are total 18 items
I will be providing:
The main character model (already created)
All 3D armor/gear items (helmets, vests, accessories, etc.)
What I need:
Proper attachment of all gear to the character (head, body, arms, etc.)
Items must follow the character’s rig/animations correctly (no clipping or misalignment)
Clean hierarchy setup in Unity for easy control (enable/disable items)
Consistent positioning and scaling across all items
Organized project structure
Bonus (preferred but not required):
Simple UI or script to toggle gear on/off in Unity
Experience with character rigging and animation systems
Important:
This must be done properly using bones/rigging (not just placing objects visually)
The final setup should work smoothly with animations
Deliverables:
Unity project or package with fully working setup
All gear correctly attached and tested
Please include in your proposal:
Examples of similar work (character setup, armor systems, etc.)
Your experience with Unity rigging/attachments
I’m looking for someone who knows what they’re doing and can deliver clean, scalable work.
ATTTENSION --- Bid your final price i will give this project to base on your final price
=======================================================================
Unity Developer Needed – Attach 3D Armor/Gear to Character (Rigged Character Setup)
Description:
I’m looking for an experienced Unity developer (or 3D artist familiar with Unity) to help attach multiple 3D armor and gear items to a character. there are total 18 items
I will be providing:
The main character model (already created)
All 3D armor/gear items (helmets, vests, accessories, etc.)
What I need:
Proper attachment of all gear to the character (head, body, arms, etc.)
Items must follow the character’s rig/animations correctly (no clipping or misalignment)
Clean hierarchy setup in Unity for easy control (enable/disable items)
Consistent positioning and scaling across all items
Organized project structure
Bonus (preferred but not required):
Simple UI or script to toggle gear on/off in Unity
Experience with character rigging and animation systems
Important:
This must be done properly using bones/rigging (not just placing objects visually)
The final setup should work smoothly with animations
Deliverables:
Unity project or package with fully working setup
All gear correctly attached and tested
Please include in your proposal:
Examples of similar work (character setup, armor systems, etc.)
Your experience with Unity rigging/attachments
I’m looking for someone who knows what they’re doing and can deliver clean, scalable work.
Related categories:
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3D Animation
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3D Art