Unity Android Trump Card Game
Budget: ₹12,500 – ₹37,500 INR
I’m creating a 2d trump-style card game in Unity aimed exclusively at Android phones and need a developer who can turn my rules, art, and wireframes into a polished, production-ready build.
The initial release is single-player offline. You’ll handle shuffling, dealing, attribute comparison, scoring, and a straightforward AI opponent. I already have the card art, UI mock-ups, and full rule sheet; your focus is gameplay programming, UI implementation, and delivering a smooth APK.
Deliverables
• Unity project (2021 LTS or newer) that compiles and runs on Android API 24+
• Menu, tutorial, match, and results screens matching my wireframes
• Card logic plus simple heuristic-based AI
• Responsive UI that scales cleanly from 16:9 to 20:9, with basic effects and audio hooks
• Clean, modular C# code with comments, using Addressables and git for version control
Acceptance Criteria
1. APK installs and completes a full match on a mid-range device with no crashes.
2. Memory stays under 100 MB and the game holds 60 fps on a Snapdragon 730G.
3. All assets load via Addressables and scenes transition without hiccups.
I’m ready to begin immediately and will provide prompt feedback throughout development
The initial release is single-player offline. You’ll handle shuffling, dealing, attribute comparison, scoring, and a straightforward AI opponent. I already have the card art, UI mock-ups, and full rule sheet; your focus is gameplay programming, UI implementation, and delivering a smooth APK.
Deliverables
• Unity project (2021 LTS or newer) that compiles and runs on Android API 24+
• Menu, tutorial, match, and results screens matching my wireframes
• Card logic plus simple heuristic-based AI
• Responsive UI that scales cleanly from 16:9 to 20:9, with basic effects and audio hooks
• Clean, modular C# code with comments, using Addressables and git for version control
Acceptance Criteria
1. APK installs and completes a full match on a mid-range device with no crashes.
2. Memory stays under 100 MB and the game holds 60 fps on a Snapdragon 730G.
3. All assets load via Addressables and scenes transition without hiccups.
I’m ready to begin immediately and will provide prompt feedback throughout development