Unity Action Game Prototype

Job ID: 40293032

Budget: ₹1,500 – ₹12,500 INR

I need a small but fully-playable prototype built in Unity that proves out the core loop of an online action game. The focus is fast-paced combat that two or more players can drop into instantly over LAN or simple peer-to-peer matchmaking.

Scope
• Build a single arena level where players can move, jump, dodge, and attack with one melee and one ranged ability.
• Implement basic multiplayer networking so at least two clients can see each other’s movement and attacks in real time.
• Add lightweight UI for health, cooldowns, and a match timer.
• Provide clean, well-commented C# scripts and a Unity project that opens without errors in the current LTS version.

I originally pictured something third-person, but I’m flexible—first-person or even a top-down angle is fine if it speeds development. What matters is that the controls feel responsive and the net-code stays in sync.

Acceptance Criteria
1. Two players can host/join and complete a timed match without disconnects.
2. Hit detection, damage, and victory conditions replicate correctly on all clients.
3. Project handed over as a zipped Unity folder with a brief README explaining scene setup, prefabs, and how to extend the networking layer.

If you have previous Unity multiplayer work, especially with Netcode for GameObjects, Mirror, or Photon, please mention it so I can jump straight into testing.