Unity 3D Action Game Development
Budget: $250 – $750 USD
I am building a 3D action-adventure title in Unity and need expert support turning my concept into a polished PC game. The core idea, storyline and high-level mechanics are already drafted; what I need now is hands-on development to bring those ideas to life inside the Unity engine.
The project centres on fast-paced exploration, responsive combat and puzzle-oriented level design. I have asset lists, concept art and a rough grey-box of the first area ready to share the moment we begin. You will iterate on these foundations, implement character controllers, enemy AI, interactive props and an intuitive UI, then optimise for smooth PC performance.
Key deliverables
• Fully functional Unity project (URP or HDRP) with clean, commented C# scripts
• Playable PC build covering the vertical slice we agree on
• Documentation outlining project structure, input mappings and build steps
Acceptance criteria
1. Character movement, combat and camera meet the feel targets we’ll define together.
2. Two complete levels showcasing exploration, combat and light puzzle elements run at 60 fps on mid-range hardware.
3. All code compiles without errors and is organised into namespaces or folders by feature.
If you thrive in Unity, C# and action-adventure game design, I’m eager to collaborate and push this prototype forward.
The project centres on fast-paced exploration, responsive combat and puzzle-oriented level design. I have asset lists, concept art and a rough grey-box of the first area ready to share the moment we begin. You will iterate on these foundations, implement character controllers, enemy AI, interactive props and an intuitive UI, then optimise for smooth PC performance.
Key deliverables
• Fully functional Unity project (URP or HDRP) with clean, commented C# scripts
• Playable PC build covering the vertical slice we agree on
• Documentation outlining project structure, input mappings and build steps
Acceptance criteria
1. Character movement, combat and camera meet the feel targets we’ll define together.
2. Two complete levels showcasing exploration, combat and light puzzle elements run at 60 fps on mid-range hardware.
3. All code compiles without errors and is organised into namespaces or folders by feature.
If you thrive in Unity, C# and action-adventure game design, I’m eager to collaborate and push this prototype forward.
Related categories:
Mobile App Development
Game Design
Unity 3D
Game Development
Game Testing
Unity
Level Design
AI Development