Unity 3D Action Game
Budget: $250 – $750 USD
I have an action-driven 3D concept in Unity that needs to grow into a fully playable, console-ready experience with a realistic look and feel. The core idea, storyline, and basic mechanics are sketched out; what’s missing is a skilled Unity developer who can pull everything together, polish the visuals to a high-fidelity finish, and ensure smooth performance on current-gen consoles.
You’ll handle player controls, combat mechanics, enemy AI, level integration, lighting, and post-processing that sells the realism. Along the way, I expect thoughtful optimisation for gamepads, frame-rate stability, and disciplined use of prefabs, ScriptableObjects, and shaders so the project remains expandable after hand-off.
Deliverables I need to tick off:
• A clean, Unity-2019+ project (URP or HDRP) compiling without errors
• A vertical slice covering one full level, complete with HUD, checkpoints, and pause menu
• Console build that runs at 60 fps on target hardware
• Short setup document and code comments explaining key systems
If you thrive on fast-paced combats, realistic art pipelines, and performance tuning for console, let’s talk about timelines and milestones.
You’ll handle player controls, combat mechanics, enemy AI, level integration, lighting, and post-processing that sells the realism. Along the way, I expect thoughtful optimisation for gamepads, frame-rate stability, and disciplined use of prefabs, ScriptableObjects, and shaders so the project remains expandable after hand-off.
Deliverables I need to tick off:
• A clean, Unity-2019+ project (URP or HDRP) compiling without errors
• A vertical slice covering one full level, complete with HUD, checkpoints, and pause menu
• Console build that runs at 60 fps on target hardware
• Short setup document and code comments explaining key systems
If you thrive on fast-paced combats, realistic art pipelines, and performance tuning for console, let’s talk about timelines and milestones.
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