Unique Action-Adventure Game Build
Budget: $750 – $2,000 AUD
I have an original concept for a fast-paced action-adventure title and need a playable vertical slice built within the next four weeks. The goal is to prove out core mechanics—movement, combat and a simple boss fight—inside one polished level that can act as the foundation for a full game later.
Unity or Unreal Engine are both acceptable as long as the final PC build runs smoothly. I will provide story beats, concept art and reference tracks; your responsibilities cover gameplay programming, basic 3D asset integration (placeholders are fine), lighting, VFX, UI and enemy AI. Version control through Git is mandatory so I can follow progress throughout the month-long schedule.
When you respond, point me to past work that shows you’ve shipped action-adventure or similarly scoped projects; that proof of experience will weigh more than any written proposal. If we agree on scope, we start immediately and aim for a stable, bug-free vertical slice by the end of the fourth week, at which point I’ll review, sign off and close the project.
Unity or Unreal Engine are both acceptable as long as the final PC build runs smoothly. I will provide story beats, concept art and reference tracks; your responsibilities cover gameplay programming, basic 3D asset integration (placeholders are fine), lighting, VFX, UI and enemy AI. Version control through Git is mandatory so I can follow progress throughout the month-long schedule.
When you respond, point me to past work that shows you’ve shipped action-adventure or similarly scoped projects; that proof of experience will weigh more than any written proposal. If we agree on scope, we start immediately and aim for a stable, bug-free vertical slice by the end of the fourth week, at which point I’ll review, sign off and close the project.
Related categories:
Game Design
3D Animation
Unity 3D
Game Development
Unreal Engine
Game Testing
Unity
Game Art