Unique Action-Adventure Game Build

Job ID: 39796117

Budget: $750 – $2,000 AUD

I have an original concept for a fast-paced action-adventure title and need a playable vertical slice built within the next four weeks. The goal is to prove out core mechanics—movement, combat and a simple boss fight—inside one polished level that can act as the foundation for a full game later.

Unity or Unreal Engine are both acceptable as long as the final PC build runs smoothly. I will provide story beats, concept art and reference tracks; your responsibilities cover gameplay programming, basic 3D asset integration (placeholders are fine), lighting, VFX, UI and enemy AI. Version control through Git is mandatory so I can follow progress throughout the month-long schedule.

When you respond, point me to past work that shows you’ve shipped action-adventure or similarly scoped projects; that proof of experience will weigh more than any written proposal. If we agree on scope, we start immediately and aim for a stable, bug-free vertical slice by the end of the fourth week, at which point I’ll review, sign off and close the project.