$ 40 USD- lobby error Multiplayer Unity3D + PhotonFusion -- 2
Budget: $10 – $30 USD
I need a Unity3D + Photon Fusion (Shared Mode) expert to fix my 1vs1 matchmaking system. The project is 80% completed, and the multiplayer gameplay works correctly. The only issue is the unstable connection between two players: sometimes it connects, sometimes it doesn’t. Three different developers have already tried to fix it without success.
The goal is to fix and guarantee a fully stable 2-player connection in the lobby.
Project Goal
Stabilize and ensure proper functionality for two matchmaking modes:
1. Public Random Lobby (2 players)
Players press Play and must be paired into a 2-player lobby (1 vs 1).
2. Private Password Lobby (2 players)
Two players enter the same password and must join the same private lobby.
This system already exists, but works inconsistently. It must be made fully stable.
What I Will Provide
PDF with the exact required flow.
Full Unity project.
Fixed payment: 40 USD (non-negotiable).
ADS will be added later as a separate paid task.
Required Fixes (Mandatory)
PRIORITY 1 — Matchmaking first, game scene second
Applies to both lobby types (public and private):
Player 1 presses Play → enters a 2-player lobby and waits.
Player 2 presses Play → must join the same lobby.
Both players must see each other connected.
Lobby must lock as soon as both players are inside.
Matchmaking must become stable, solid, and consistent (main requirement).
PRIORITY 2 — “START BATTLE” Button
For both lobby types:
Each player sees a START BATTLE button.
Only when both players press it, the game scene loads.
No part of the game scene may load before matchmaking is fully completed.
Delivery Requirements
Fully stable 2-player matchmaking.
Both lobby modes working correctly:
Public Random Lobby (2 players)
Private Password Lobby (2 players)
Required flow:
Wait for 2 players
Show both connected
Lock the lobby
Show START BATTLE
Load the game scene only when both confirm
Scene transition must use Photon Fusion Shared Mode.
If you can deliver exactly this, message me.
Budget: 40 USD fixed.
you can download the whole project and PDF on this link:
https://drive.google.com/file/d/1F6zEFdpzQ7_lrpbcWbElCSc6Ve1E074e/view?usp=sharing
test and letme know
The goal is to fix and guarantee a fully stable 2-player connection in the lobby.
Project Goal
Stabilize and ensure proper functionality for two matchmaking modes:
1. Public Random Lobby (2 players)
Players press Play and must be paired into a 2-player lobby (1 vs 1).
2. Private Password Lobby (2 players)
Two players enter the same password and must join the same private lobby.
This system already exists, but works inconsistently. It must be made fully stable.
What I Will Provide
PDF with the exact required flow.
Full Unity project.
Fixed payment: 40 USD (non-negotiable).
ADS will be added later as a separate paid task.
Required Fixes (Mandatory)
PRIORITY 1 — Matchmaking first, game scene second
Applies to both lobby types (public and private):
Player 1 presses Play → enters a 2-player lobby and waits.
Player 2 presses Play → must join the same lobby.
Both players must see each other connected.
Lobby must lock as soon as both players are inside.
Matchmaking must become stable, solid, and consistent (main requirement).
PRIORITY 2 — “START BATTLE” Button
For both lobby types:
Each player sees a START BATTLE button.
Only when both players press it, the game scene loads.
No part of the game scene may load before matchmaking is fully completed.
Delivery Requirements
Fully stable 2-player matchmaking.
Both lobby modes working correctly:
Public Random Lobby (2 players)
Private Password Lobby (2 players)
Required flow:
Wait for 2 players
Show both connected
Lock the lobby
Show START BATTLE
Load the game scene only when both confirm
Scene transition must use Photon Fusion Shared Mode.
If you can deliver exactly this, message me.
Budget: 40 USD fixed.
you can download the whole project and PDF on this link:
https://drive.google.com/file/d/1F6zEFdpzQ7_lrpbcWbElCSc6Ve1E074e/view?usp=sharing
test and letme know