$ 40 USD - Unity Multiplayer Developer - Implement Turn-Based Logic (Photon Fusion)
Budget: $10 – $30 USD
$ 40 USD final price
Project Description:
I need an expert developer to implement 1v1 turn-based combat logic for a tank game. I will provide the project files—which already have 80% of the infrastructure ready (Matchmaking, Lobbies, and PlayFab )—and a detailed PDF explaining the full workflow.
Main Tasks:
Implement alternating 30-second turns using Photon Fusion Shared Mode.
Limit matches to 8 minutes or 16 total shots (8 per player).
Enable movement (using fuel ), turret aiming, and projectile selection (5 types ).
Configure the inactive player as an observer during the opponent's turn.
Set up camera transitions: aerial start, descent, and projectile tracking until impact.
Create a tie-breaker scene with a fixed target where the closest shot wins.
Ensure match results (coins, wins/losses) update in PlayFab upon completion.
Controls & Platform:
Mobile Priority: Controls must be optimized primarily for mobile (phones and tablets).
Cross-Platform: The system must also remain fully functional for Desktop (PC/Mac) inputs.
Requirements & Standards:
Deadline: The project must be completed and delivered in less than 5 days.
Professional Organization: The project must be returned with a clean, logical folder hierarchy (Assets/Scripts, Assets/Prefabs, etc.).
Clean Code: I expect highly legible, modular, and well-commented C# code. No "spaghetti code."
Expertise: Deep knowledge of Photon Fusion (Shared Mode) and PlayFab is mandatory.
The primary goal is a fully functional, stable, and organized turn-based system. Please review the provided PDF before bidding.
$ 40 USD final price
Project Description:
I need an expert developer to implement 1v1 turn-based combat logic for a tank game. I will provide the project files—which already have 80% of the infrastructure ready (Matchmaking, Lobbies, and PlayFab )—and a detailed PDF explaining the full workflow.
Main Tasks:
Implement alternating 30-second turns using Photon Fusion Shared Mode.
Limit matches to 8 minutes or 16 total shots (8 per player).
Enable movement (using fuel ), turret aiming, and projectile selection (5 types ).
Configure the inactive player as an observer during the opponent's turn.
Set up camera transitions: aerial start, descent, and projectile tracking until impact.
Create a tie-breaker scene with a fixed target where the closest shot wins.
Ensure match results (coins, wins/losses) update in PlayFab upon completion.
Controls & Platform:
Mobile Priority: Controls must be optimized primarily for mobile (phones and tablets).
Cross-Platform: The system must also remain fully functional for Desktop (PC/Mac) inputs.
Requirements & Standards:
Deadline: The project must be completed and delivered in less than 5 days.
Professional Organization: The project must be returned with a clean, logical folder hierarchy (Assets/Scripts, Assets/Prefabs, etc.).
Clean Code: I expect highly legible, modular, and well-commented C# code. No "spaghetti code."
Expertise: Deep knowledge of Photon Fusion (Shared Mode) and PlayFab is mandatory.
The primary goal is a fully functional, stable, and organized turn-based system. Please review the provided PDF before bidding.
$ 40 USD final price
Related categories:
Mobile App Development
Game Design
C# Programming
Unity 3D
Game Development
Unity
PlayFab
Photon Multiplayer