Third-Person PC RPG Development

Job ID: 40544410

Budget: $10 – $30 USD

I’m gearing up to build a third-person role-playing game for PC and want an experienced game developer who can guide the project from prototype to a polished vertical slice. The core vision is a story-driven RPG with real-time combat, branching dialogue, and a richly explorable world.

Here’s the immediate scope I need help with:
• Design and implement a small playable area that showcases movement, camera controls, basic combat, inventory, dialogue, and save/load.
• Integrate placeholder art and animations so we can focus on gameplay feel before committing to final assets.
• Set up a flexible character progression system (skills, stats, equipment) that can be expanded later.
• Prepare clean, well-commented code in Unity or Unreal Engine—whichever you’re most comfortable shipping to PC.

Acceptance criteria for this milestone
1. A Windows build that launches directly into the test level.
2. Third-person camera with collision handling and adjustable zoom.
3. Combat loop: target locking, light/heavy attacks, enemy AI with simple behaviours.
4. Dialogue system supporting at least three branches and conditional responses.
5. Exported project files and documentation so another developer can pick up where you left off.

If you have shipped or prototyped similar RPG mechanics on PC, I’d love to see examples or playable links. Let’s bring this world to life together.