Theater Management Game Development
Budget: €30 – €250 EUR
I want to turn a “run-your-own theater” concept into a small, fully playable video game. The vision is a light management sim where the player handles every key operation—selling tickets, scheduling shows, hiring staff, and keeping the books balanced—so I’m looking for someone who can take the project from blank screen to finished build.
What I need: a complete game loop that covers ticketing, event scheduling, and staff oversight, wrapped in a clean, intuitive interface. The art can be simple placeholders; the real priority is solid gameplay and a smooth user experience.
Preferred engines are open—Unity, Godot, or anything comparable that exports to Windows. The timeline is flexible, so let me know what schedule you’re comfortable with and we’ll set realistic milestones together.
If you’ve built management, tycoon, or sim titles before, I’d love to see them. Tell me which engine you’d use and how you’d tackle the core systems, and we’ll get this show on the road.
If you want to talk about the idea, contact me on discord : lolo.t_25
What I need: a complete game loop that covers ticketing, event scheduling, and staff oversight, wrapped in a clean, intuitive interface. The art can be simple placeholders; the real priority is solid gameplay and a smooth user experience.
Preferred engines are open—Unity, Godot, or anything comparable that exports to Windows. The timeline is flexible, so let me know what schedule you’re comfortable with and we’ll set realistic milestones together.
If you’ve built management, tycoon, or sim titles before, I’d love to see them. Tell me which engine you’d use and how you’d tackle the core systems, and we’ll get this show on the road.
If you want to talk about the idea, contact me on discord : lolo.t_25
Related categories:
Game Design
Unity 3D
Agile Development
Game Development
Simulation
Small Cell Deployment
Game Testing
Unity
Godot
Game Art