Technical Advisor Required for Indie RPG Unity Game inspired by Tibia

Job ID: 40145362

Budget: $2 – $8 USD

Looking for Technical Advisor for Tibia-Inspired Top-Down Pixel RPG in Unity
My budget is $250/month, so I’m not looking for a full-time developer. I need a long-term technical advisor who can guide architecture decisions, review my approach, and help me avoid costly mistakes.

I'm not a programmer and learning as i go.

What I need from you:

Recommend an MVP scope and milestone plan (what to build first, what to delay)

Advise on Unity architecture (tile/chunk rendering, sprite atlas strategy, sorting/occlusion rules, pooling, UI patterns)

Advise on network/server approach (tick rate, intents + snapshots/deltas, resync/reconnect strategy)

Help design data formats and validation for content (items/monsters/spells/actions)

Monthly review and guidance: I share progress, you give clear next steps and risk warnings

How we work:

Time budget: ~X hours/month within $250 (mix of calls + async)

Format: short weekly check-in + async review

Deliverables: written action plan + code review notes + decisions logged