Stylized 3D Grandmother NPC for Unity
Budget: $20 – $50 USD
I’m making a stylized 3D adventure/simulation project in Unity 6 (URP) and need a warm, grandmotherly NPC. Think Genshin Impact or Rime for overall look, clean shapes, painterly surfaces, definitely not low-poly.
The target platform is PC, so the polygon budget can lean a bit higher while still keeping performance in mind. I’ll share a small set of reference images that capture her age, silhouette, and personality; the model should follow those cues while leaving room for your own creative flair.
Expected fidelity: moderate detail with tidy, hand-painted textures, enough surface information to hold up during conversational camera shots without drifting into hyper-realism.
Deliverables
• Clean, game-ready FBX scaled to Unity’s default units
• One-click Unity 6 URP prefab with materials assigned
• 2 K Albedo, Normal
• Humanoid rig compatible with Unity’s Animator; basic skin weights tested
• Simple Sitting pose for a chair.
I’ll import, hook the controller, and give immediate feedback; first pass should arrive uncompressed so we can tweak topology or UVs before final texture polish. If this sounds like a good fit, tell me your usual workflow and estimated turnaround time, and we can lock in milestones and get Grandma walking around the village.
Reference: 2 in-game screenshots for my game style reference, and one reference image for the grandmother(Just the look, adjust the color palette).
The target platform is PC, so the polygon budget can lean a bit higher while still keeping performance in mind. I’ll share a small set of reference images that capture her age, silhouette, and personality; the model should follow those cues while leaving room for your own creative flair.
Expected fidelity: moderate detail with tidy, hand-painted textures, enough surface information to hold up during conversational camera shots without drifting into hyper-realism.
Deliverables
• Clean, game-ready FBX scaled to Unity’s default units
• One-click Unity 6 URP prefab with materials assigned
• 2 K Albedo, Normal
• Humanoid rig compatible with Unity’s Animator; basic skin weights tested
• Simple Sitting pose for a chair.
I’ll import, hook the controller, and give immediate feedback; first pass should arrive uncompressed so we can tweak topology or UVs before final texture polish. If this sounds like a good fit, tell me your usual workflow and estimated turnaround time, and we can lock in milestones and get Grandma walking around the village.
Reference: 2 in-game screenshots for my game style reference, and one reference image for the grandmother(Just the look, adjust the color palette).