Stylized 3D Grandmother NPC for Unity

Job ID: 40049949

Budget: $20 – $50 USD

I’m making a stylized 3D adventure/simulation project in Unity 6 (URP) and need a warm, grandmotherly NPC. Think Genshin Impact or Rime for overall look, clean shapes, painterly surfaces, definitely not low-poly.

The target platform is PC, so the polygon budget can lean a bit higher while still keeping performance in mind. I’ll share a small set of reference images that capture her age, silhouette, and personality; the model should follow those cues while leaving room for your own creative flair.

Expected fidelity: moderate detail with tidy, hand-painted textures, enough surface information to hold up during conversational camera shots without drifting into hyper-realism.

Deliverables
• Clean, game-ready FBX scaled to Unity’s default units
• One-click Unity 6 URP prefab with materials assigned
• 2 K Albedo, Normal
• Humanoid rig compatible with Unity’s Animator; basic skin weights tested
• Simple Sitting pose for a chair.

I’ll import, hook the controller, and give immediate feedback; first pass should arrive uncompressed so we can tweak topology or UVs before final texture polish. If this sounds like a good fit, tell me your usual workflow and estimated turnaround time, and we can lock in milestones and get Grandma walking around the village.
Reference: 2 in-game screenshots for my game style reference, and one reference image for the grandmother(Just the look, adjust the color palette).