Steam Multiplayer Game Development
Budget: $1,500 – $3,000 USD
I'm looking for an experienced Godot or Unity developer or small team to complete a Steam-ready multiplayer social deduction game for Windows PC.
The game supports up to 15 players. Hiders must blend in with 40-50 AI bots, complete shared tasks, and avoid hunters. Hunters have limited shots, eliminated players become hunters, and a freeze ability unlocks during the final minute.
Main requirements:
- Private lobbies and public matchmaking
- Up to 15 players
- 40-50 optimized AI bots
- 30-task pool with 10 random shared tasks per match
- Hunter shooting, bot shatter, ragdoll, elimination, and conversion
- One polished map
- Complete UI, audio, effects, testing, and optimization
- Steamworks integration and Steam-ready Windows build
- Full editable source code
Trial:
Basic movement and test map: Engine setup, PC build, placeholder character, movement, camera, and one simple test shopping mall map.
Note:
Do you agree to the trial test?
Which engine do you recommend for the final Steam release, Godot or Unity?
Please start with your estimated budget and timeline first if you aren't a bot.
If so, I'll give you 1 score and remove all bots
This is a long-term project with a limited budget.
The game supports up to 15 players. Hiders must blend in with 40-50 AI bots, complete shared tasks, and avoid hunters. Hunters have limited shots, eliminated players become hunters, and a freeze ability unlocks during the final minute.
Main requirements:
- Private lobbies and public matchmaking
- Up to 15 players
- 40-50 optimized AI bots
- 30-task pool with 10 random shared tasks per match
- Hunter shooting, bot shatter, ragdoll, elimination, and conversion
- One polished map
- Complete UI, audio, effects, testing, and optimization
- Steamworks integration and Steam-ready Windows build
- Full editable source code
Trial:
Basic movement and test map: Engine setup, PC build, placeholder character, movement, camera, and one simple test shopping mall map.
Note:
Do you agree to the trial test?
Which engine do you recommend for the final Steam release, Godot or Unity?
Please start with your estimated budget and timeline first if you aren't a bot.
If so, I'll give you 1 score and remove all bots
This is a long-term project with a limited budget.
Related categories:
Game Design
3D Modelling
Unity 3D
Game Development
Unity
Godot
AI Development
3D Game Art