Simple Unity NPC Dialogue System

Job ID: 39964592

Budget: $10 – $30 USD

I’m building a small Unity3D project and need a lightweight dialogue system focused on smooth NPC interaction.

Scope (keep it lean):
• C# scripts or prefabs that plug straight into a fresh Unity scene.
• A demo scene showing one NPC cycling through a short conversation.

Nice-to-have (not required today but helpful if your solution scales): optional hooks for branching conversations

Deliverables:
1. The compiled package or Unity project folder with all scripts/prefabs.
2. Clear setup instructions (readme or short video) so I can drop it into my existing project in minutes.
3. Brief comments in code for future tweaks.

I’m looking for a quick, functional solution—nothing over-engineered—so I can integrate it and move on to the rest of my gameplay.

To be specific, I'm looking for a dialogue system that is similar to the game, no I'm not a human
that have multiple choices and the conversation changes based on my choice