Simple Unity NPC Dialogue System
Budget: $10 – $30 USD
I’m building a small Unity3D project and need a lightweight dialogue system focused on smooth NPC interaction.
Scope (keep it lean):
• C# scripts or prefabs that plug straight into a fresh Unity scene.
• A demo scene showing one NPC cycling through a short conversation.
Nice-to-have (not required today but helpful if your solution scales): optional hooks for branching conversations
Deliverables:
1. The compiled package or Unity project folder with all scripts/prefabs.
2. Clear setup instructions (readme or short video) so I can drop it into my existing project in minutes.
3. Brief comments in code for future tweaks.
I’m looking for a quick, functional solution—nothing over-engineered—so I can integrate it and move on to the rest of my gameplay.
To be specific, I'm looking for a dialogue system that is similar to the game, no I'm not a human
that have multiple choices and the conversation changes based on my choice
Scope (keep it lean):
• C# scripts or prefabs that plug straight into a fresh Unity scene.
• A demo scene showing one NPC cycling through a short conversation.
Nice-to-have (not required today but helpful if your solution scales): optional hooks for branching conversations
Deliverables:
1. The compiled package or Unity project folder with all scripts/prefabs.
2. Clear setup instructions (readme or short video) so I can drop it into my existing project in minutes.
3. Brief comments in code for future tweaks.
I’m looking for a quick, functional solution—nothing over-engineered—so I can integrate it and move on to the rest of my gameplay.
To be specific, I'm looking for a dialogue system that is similar to the game, no I'm not a human
that have multiple choices and the conversation changes based on my choice
Related categories:
Game Design
C# Programming
C++ Programming
Unity 3D
Game Development
Scripting
Game Testing
Unity
Game UI