Simple AR Earthquake Simulation

Job ID: 40273911

Budget: ₹1,500 – ₹12,500 INR

I’m putting together a lightweight AR game that demonstrates basic earthquake-disaster management concepts. The play experience must remain simple—just a single scene where the ground shakes, buildings wobble, and the player can trigger or pause emergency responses through a short C# script.

Platform
The experience will be delivered as an AR game built with Unity. I’m targeting the standard mobile AR pipeline, so please structure the project so it can be switched to ARKit or ARCore later without major rework.

Scene Content
The environment only needs the essentials:

• Buildings
• Roads

No complex destruction physics are required; a convincing camera shake, subtle object animation, and some particle dust will do the job. Keep meshes low-poly and textures lightweight so the scene stays performant on mid-range phones.

Core Functionality
1. One script that toggles the earthquake on and off and resets the scene.
2. Simple UI buttons (Start Quake, Stop Quake, Reset).
3. Visual feedback such as building sway and small road cracks when the quake is active.
4. Comments in the code explaining each block so I can expand the logic later.

Deliverables
• Complete Unity project folder, ready to open in the current LTS version.
• Short README covering build settings for both Android and iOS.
• Exported APK/IPA test build if possible.

If you can keep the workflow clear and the assets tidy, this should stay a very quick job. Looking forward to seeing how you bring a clean, understandable AR earthquake demo to life.