Simple Cartoon 3D Character
Budget: $30 – $250 USD
I’m looking for a lightweight, cartoonish 3-D character that already comes to life with a few short, loopable animations—think idle, a simple walk, maybe a quick gesture—nothing complex or cinematic. The model should stay well under typical mobile-game poly limits, be cleanly UV-wrapped, and come fully rigged so I can drop it straight into a Unity or Unreal project and trigger the clips with a line or two of code.
I’ll need:
• The character file (FBX or Blend) with rig, textures, and materials
• Separate animation takes clearly named inside the file
• Any helper script you use to call or preview the clips (C#, Blueprint, or Python is fine)
Keep the style fun and cartoonish; exaggerated proportions and bright colors will fit best. As long as the mesh deforms smoothly and the mini-animations loop without popping, I’m happy. Feel free to use Blender, Maya, or another tool you’re comfortable with—just export cleanly so everything imports error-free on my end.
I’ll need:
• The character file (FBX or Blend) with rig, textures, and materials
• Separate animation takes clearly named inside the file
• Any helper script you use to call or preview the clips (C#, Blueprint, or Python is fine)
Keep the style fun and cartoonish; exaggerated proportions and bright colors will fit best. As long as the mesh deforms smoothly and the mini-animations loop without popping, I’m happy. Feel free to use Blender, Maya, or another tool you’re comfortable with—just export cleanly so everything imports error-free on my end.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Unity 3D
Unreal Engine
Blender
3D Rigging
Unity