Senior Meta Quest Unity Developer for Commercial Horizon Store Title
Budget: €5,000 – €10,000 EUR
We are hiring one senior Unity XR developer to build and ship a commercial standalone Meta Quest 3 / Quest 3S title for the Meta Horizon Store.
This is a fixed-price, time-critical project with two connected deliverables:
1. a polished commercial Quest title
2. the reusable engine foundation it runs on, designed to support future titles in the same series
We are not looking for a generic Unity freelancer.
We need someone with real, verifiable Meta Horizon Store shipping experience.
Required experience
* At least 4 live Meta Horizon Store titles
* At least 2 titles as lead or sole developer
* Strong experience with:
* Unity 6 LTS
* OpenXR
* Meta XR package set via UPM
* Addressables
* URP
* IL2CPP ARM64
* Quest standalone optimization
* Meta review / VRC workflow
Technical direction
* Required presentation mode: VR immersive viewer
* Optional signature mode: MR passthrough mode if timeline allows
* Clean engine + title package + presentation adapter architecture
* JSON-driven content ingestion
* Accessibility settings
* Progress persistence
* Launch-ready Horizon Store submission path
Important
Please do not bid if you:
* use legacy Oculus Integration workflows
* prefer older Unity / Meta XR versions
* build monolithic one-off apps
* are an agency or team
* cannot provide verifiable Horizon Store links
In your bid, include:
1. Links to 4 live Horizon Store titles
2. Your exact role in each project
3. Your shortest credible delivery timeline
4. Your fixed-price quote
5. Confirmation that you understand the required reusable architecture
6. Brief answers to these questions:
* How do you install and version-pin Meta XR packages for Unity 6 LTS in 2026?
* What is your Addressables handle-release discipline?
* Why avoid direct OVRCameraRig in new projects?
* Why is AudioSource.time unreliable for subtitle sync on Quest?
* Share one Horizon Store title you personally shipped.
* What is your process for evaluating mid-project SDK updates?
NDA, IP assignment, and milestone-based payment are required.
This is a fixed-price, time-critical project with two connected deliverables:
1. a polished commercial Quest title
2. the reusable engine foundation it runs on, designed to support future titles in the same series
We are not looking for a generic Unity freelancer.
We need someone with real, verifiable Meta Horizon Store shipping experience.
Required experience
* At least 4 live Meta Horizon Store titles
* At least 2 titles as lead or sole developer
* Strong experience with:
* Unity 6 LTS
* OpenXR
* Meta XR package set via UPM
* Addressables
* URP
* IL2CPP ARM64
* Quest standalone optimization
* Meta review / VRC workflow
Technical direction
* Required presentation mode: VR immersive viewer
* Optional signature mode: MR passthrough mode if timeline allows
* Clean engine + title package + presentation adapter architecture
* JSON-driven content ingestion
* Accessibility settings
* Progress persistence
* Launch-ready Horizon Store submission path
Important
Please do not bid if you:
* use legacy Oculus Integration workflows
* prefer older Unity / Meta XR versions
* build monolithic one-off apps
* are an agency or team
* cannot provide verifiable Horizon Store links
In your bid, include:
1. Links to 4 live Horizon Store titles
2. Your exact role in each project
3. Your shortest credible delivery timeline
4. Your fixed-price quote
5. Confirmation that you understand the required reusable architecture
6. Brief answers to these questions:
* How do you install and version-pin Meta XR packages for Unity 6 LTS in 2026?
* What is your Addressables handle-release discipline?
* Why avoid direct OVRCameraRig in new projects?
* Why is AudioSource.time unreliable for subtitle sync on Quest?
* Share one Horizon Store title you personally shipped.
* What is your process for evaluating mid-project SDK updates?
NDA, IP assignment, and milestone-based payment are required.