Realistic Eye-Mouth Tracking Integration
Budget: $10 – $30 USD
I have a completed .vrm avatar that already moves well but still uses the generic blink and lip-flap presets. I now want it to react to my real facial expressions inside VSeeFace, driven only by a standard webcam.
Your task is to add the necessary blendshapes, VRM expressions, and any supporting bones or mesh edits so that VSeeFace can pick up both eye and mouth movement accurately—looking directions, blinks, pupils, smiles, open-mouth, etc. The finished model should load in VSeeFace with no warnings and track naturally out of the box.
Please deliver:
• The updated .vrm file ready for VSeeFace
• A short note listing the added blendshapes / expression clips and any Unity packages or scripts used so I can reproduce the setup later
• A quick screen-capture or GIF showing the tracking working in VSeeFace with a webcam
If you have prior examples of facial-tracking avatars—or can complete a brief test on my model before final hand-off—let me know, as that will speed up selection.
Your task is to add the necessary blendshapes, VRM expressions, and any supporting bones or mesh edits so that VSeeFace can pick up both eye and mouth movement accurately—looking directions, blinks, pupils, smiles, open-mouth, etc. The finished model should load in VSeeFace with no warnings and track naturally out of the box.
Please deliver:
• The updated .vrm file ready for VSeeFace
• A short note listing the added blendshapes / expression clips and any Unity packages or scripts used so I can reproduce the setup later
• A quick screen-capture or GIF showing the tracking working in VSeeFace with a webcam
If you have prior examples of facial-tracking avatars—or can complete a brief test on my model before final hand-off—let me know, as that will speed up selection.
Related categories:
C# Programming
Maya
3D Animation
Unity 3D
3D Rigging
Unity
Facial Recognition
3D Graphic Design