Realistic Clash Royale(Royale Match)-Inspired Game

Job ID: 40082111

Budget: $3,000 – $5,000 USD

I’m planning to build a head-to-head strategy game for both iOS and Android that captures the feel of Clash Royale’s Royale Match Mode but presents it with a more realistic art style.I will provide all the art assets & models. Core to the experience will be real-time multiplayer battles, complete with timed coin-style resource management, dynamic arenas, and card-based troop deployment.

Here’s what I need:
• A fully playable prototype that demonstrates smooth real-time matchmaking, balanced card mechanics, and at least one polished 3D arena.
• Scalable architecture (Unity preferred) so we can add additional cards, arenas, and seasonal content without refactoring the core.
• High-fidelity character, spell, and environment assets that lean toward realism while staying readable on small screens.
• Integrated analytics hooks for retention metrics and in-app purchase tracking.
• Clean, well-commented code and project files ready for handoff.

Acceptance criteria
• Players can enter a lobby, match with others, and complete a three-minute battle with no major latency spikes on mid-range devices.
• Card levels, hit points, and damage follow a balancing sheet we’ll supply; changes should be designer-tunable.
• The build passes App Store and Google Play submission checks for their latest OS versions.

If you’ve shipped real-time multiplayer mobile titles before and can show examples, I’d love to see them along with a rough timeline for an alpha and beta roll-out.