Ready-Made Unity 3D VR Educational Modules Needed (with source code) on Maths or/and Physics or/and Biology or/and Chemistry of around 10 to 15 minutes
Budget: ₹12,500 – ₹37,500 INR
We are currently developing immersive Virtual Reality (VR) modules for K–12 education and are seeking a solution that can substantially accelerate our development cycle.
Our primary requirement is access to a structured library of ready-made, production-grade Unity 3D VR modules focused on Physics, Chemistry, Maths and Biology. We are specifically looking for fully functional, pre-built educational modules (minimum 5 to 60) that can be directly deployed or rapidly customized to align with our curriculum framework and interaction design.
These modules should:
* Be complete and classroom-ready (not just basic scene samples or partial demos)
* Include interactive simulations aligned with K–12 learning objectives (class 9 to 12)
* Be fully open and extensible in Unity (source access required)
* Support quick modification of content, UI, and assessment components
* Integrate smoothly into an existing VR education roadmap
We are not seeking development services or teams to build modules from scratch. Our focus is on acquiring a robust library of pre-built modules that enables immediate deployment and rapid scaling.
Additionally, we would appreciate access to a live or recorded demonstration covering:
* Module/template selection process
* Customization workflow within Unity
* Content editing and interaction adjustments
* Build and deployment pipeline (Meta Quest or equivalent)
* Extensibility and long-term scalability
Given the need to present tangible outcomes in a short timeframe, we are prioritizing solutions that clearly demonstrate:
* Fast time-to-first-prototype
* Ability to scale across multiple subjects and grade levels
* Sustainable long-term extensibility
Kindly share:
1. Overview of your pre-built module library (total count and subject categorization)
2. Sample module access or preview links
3. Licensing structure (one-time vs subscription, per-module vs full library)
4. Technical requirements and compatibility details
5. Demo availability
We look forward to reviewing solutions that can help us rapidly operationalize high-quality VR education modules at scale.
Our primary requirement is access to a structured library of ready-made, production-grade Unity 3D VR modules focused on Physics, Chemistry, Maths and Biology. We are specifically looking for fully functional, pre-built educational modules (minimum 5 to 60) that can be directly deployed or rapidly customized to align with our curriculum framework and interaction design.
These modules should:
* Be complete and classroom-ready (not just basic scene samples or partial demos)
* Include interactive simulations aligned with K–12 learning objectives (class 9 to 12)
* Be fully open and extensible in Unity (source access required)
* Support quick modification of content, UI, and assessment components
* Integrate smoothly into an existing VR education roadmap
We are not seeking development services or teams to build modules from scratch. Our focus is on acquiring a robust library of pre-built modules that enables immediate deployment and rapid scaling.
Additionally, we would appreciate access to a live or recorded demonstration covering:
* Module/template selection process
* Customization workflow within Unity
* Content editing and interaction adjustments
* Build and deployment pipeline (Meta Quest or equivalent)
* Extensibility and long-term scalability
Given the need to present tangible outcomes in a short timeframe, we are prioritizing solutions that clearly demonstrate:
* Fast time-to-first-prototype
* Ability to scale across multiple subjects and grade levels
* Sustainable long-term extensibility
Kindly share:
1. Overview of your pre-built module library (total count and subject categorization)
2. Sample module access or preview links
3. Licensing structure (one-time vs subscription, per-module vs full library)
4. Technical requirements and compatibility details
5. Demo availability
We look forward to reviewing solutions that can help us rapidly operationalize high-quality VR education modules at scale.