Private PC Game Development
Budget: $250 – $750 USD
As agreed, this listing simply records our arrangement and milestones for the PC game we have already been discussing. Because it is reserved for you alone, please proceed with the plan we outlined:
• Scope
We are building a Windows-desktop title. Genre and gameplay specifics will be finalised during the first design sprint, but the key requirement is a smooth, native PC experience.
• Workflow & Tools
Feel free to work in Unity or Unreal Engine—whichever best suits the feature set we discussed. Source control will stay on the private Git repository I created yesterday; I will add your SSH key as soon as this project goes live.
• Deliverables
1. Design document v1 (mechanics, art style, technical stack)
2. First playable vertical slice for Windows 10/11
3. Iterative builds leading to beta, plus all source code and project files
4. Polished release build with installer, matching the acceptance criteria we defined in our call
• Acceptance Criteria
– Compiles and runs without errors on a clean Windows 10 machine
– Core loop fully functional and stable for at least 30-minute sessions
– No critical bugs in the final QA pass
Everything else—art direction, music licensing, marketing hooks—will follow the timeline we set in the shared roadmap. I’ll approve each milestone the moment it meets the agreed criteria, so you can invoice straightaway.
Thanks for taking this on; looking forward to seeing the first check-in build.
• Scope
We are building a Windows-desktop title. Genre and gameplay specifics will be finalised during the first design sprint, but the key requirement is a smooth, native PC experience.
• Workflow & Tools
Feel free to work in Unity or Unreal Engine—whichever best suits the feature set we discussed. Source control will stay on the private Git repository I created yesterday; I will add your SSH key as soon as this project goes live.
• Deliverables
1. Design document v1 (mechanics, art style, technical stack)
2. First playable vertical slice for Windows 10/11
3. Iterative builds leading to beta, plus all source code and project files
4. Polished release build with installer, matching the acceptance criteria we defined in our call
• Acceptance Criteria
– Compiles and runs without errors on a clean Windows 10 machine
– Core loop fully functional and stable for at least 30-minute sessions
– No critical bugs in the final QA pass
Everything else—art direction, music licensing, marketing hooks—will follow the timeline we set in the shared roadmap. I’ll approve each milestone the moment it meets the agreed criteria, so you can invoice straightaway.
Thanks for taking this on; looking forward to seeing the first check-in build.
Related categories:
Windows Desktop
Game Design
C# Programming
C++ Programming
Unity 3D
Unreal Engine
Game Testing
Unity