Political Strategy Game Development
Budget: $30 – $250 USD
I need a Unity developer to build a single-player, turn-based political strategy game. Multiplayer is NOT needed (no servers, no Photon/PlayFab). Everything should run locally.
Platform: Windows PC (Android later is optional).
Core loop: 1 turn = 1 in-game “day”. Player makes decisions → clicks “End Turn” → simulation resolves → shows results/news.
Screens/UI:
- World map with regions/territories (Risk-style regions, not hex tiles).
- Country menu: Economy / Diplomacy / War / News.
MVP mechanics:
1) Map & regions: each region has an owner and simple stats (income/resources/population – simplified).
2) Economy: national budget, income/expenses, a few basic actions (taxes/invest/army spending – keep it simple for MVP).
3) Army & war: recruit/allocate troops, attack a region, battle resolution, losses, territory ownership change.
4) Diplomacy vs AI: peace/war/alliance/sanctions (can start with 2–3 actions for MVP).
5) Turn news log: after each turn generate a clear feed of events (wars, alliances, captured regions, sanctions, etc.).
Important:
- Simple visuals are fine (2D), focus on working mechanics + clean UI.
- Clean, extensible code architecture (easy to add features later).
- Please provide time/budget estimate for the MVP and a milestone plan.
- Prefer Git repository and brief documentation.
Platform: Windows PC (Android later is optional).
Core loop: 1 turn = 1 in-game “day”. Player makes decisions → clicks “End Turn” → simulation resolves → shows results/news.
Screens/UI:
- World map with regions/territories (Risk-style regions, not hex tiles).
- Country menu: Economy / Diplomacy / War / News.
MVP mechanics:
1) Map & regions: each region has an owner and simple stats (income/resources/population – simplified).
2) Economy: national budget, income/expenses, a few basic actions (taxes/invest/army spending – keep it simple for MVP).
3) Army & war: recruit/allocate troops, attack a region, battle resolution, losses, territory ownership change.
4) Diplomacy vs AI: peace/war/alliance/sanctions (can start with 2–3 actions for MVP).
5) Turn news log: after each turn generate a clear feed of events (wars, alliances, captured regions, sanctions, etc.).
Important:
- Simple visuals are fine (2D), focus on working mechanics + clean UI.
- Clean, extensible code architecture (easy to add features later).
- Please provide time/budget estimate for the MVP and a milestone plan.
- Prefer Git repository and brief documentation.
Related categories:
Android
Game Design
C# Programming
C++ Programming
Unity 3D
Game Development
2D Game Art
Unity