Optimize & Animate 3D Models for Mobile Game
Budget: $250 – $750 AUD
I have 3 existing 3D mesh assets for a dark fantasy Drow / Underdark mobile strategy game. I am learning Unity, so I need the final files to be beginner-friendly, clean, and easy to import. I am not a professional programmer.
The assets need two things done:
Mobile optimisation – the files are currently too large for a mobile game. Please reduce polygon count, file size, texture sizes and materials while keeping them looking good from an isometric/top-down Unity mobile camera.
Add life/animation – I want the buildings/environments to feel active, like real work is happening, not just static models.
The 3 assets are:
Mushroom Farm – add simple animations such as slaves/workers picking mushrooms, mushrooms glowing/pulsing, spores, mist, or small ambient movement.
Zurkhwood Forest / Timber Area – add slaves/workers cutting timber, carrying logs, subtle tree/fungus movement, dust/spores, and glowing Underdark effects.
Drow Throne Room – this is the most important building in the game and should look impressive. Add purple magical lighting, flickering crystals/flames, moving webs/silk, guards/servants idle animations, mist, particles, or other dramatic effects.
The style should be premium dark fantasy: Drow, obsidian stone, glowing purple magic, bioluminescent mushrooms, spider/web motifs, serious and not cartoonish.
You can use artistic licence to improve the look, provided it still suits a Drow mobile strategy game.
Please provide Unity-ready FBX files or Unity prefabs, textures, named animation clips, and clear import instructions. Please also advise final file size, polygon count, materials and texture sizes.
The assets need two things done:
Mobile optimisation – the files are currently too large for a mobile game. Please reduce polygon count, file size, texture sizes and materials while keeping them looking good from an isometric/top-down Unity mobile camera.
Add life/animation – I want the buildings/environments to feel active, like real work is happening, not just static models.
The 3 assets are:
Mushroom Farm – add simple animations such as slaves/workers picking mushrooms, mushrooms glowing/pulsing, spores, mist, or small ambient movement.
Zurkhwood Forest / Timber Area – add slaves/workers cutting timber, carrying logs, subtle tree/fungus movement, dust/spores, and glowing Underdark effects.
Drow Throne Room – this is the most important building in the game and should look impressive. Add purple magical lighting, flickering crystals/flames, moving webs/silk, guards/servants idle animations, mist, particles, or other dramatic effects.
The style should be premium dark fantasy: Drow, obsidian stone, glowing purple magic, bioluminescent mushrooms, spider/web motifs, serious and not cartoonish.
You can use artistic licence to improve the look, provided it still suits a Drow mobile strategy game.
Please provide Unity-ready FBX files or Unity prefabs, textures, named animation clips, and clear import instructions. Please also advise final file size, polygon count, materials and texture sizes.
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
Unity 3D
3D Design
3D Visualization
Unity