Multiplayer Mobile Football Game Development
Budget: ₹12,500 – ₹37,500 INR
I want to take a football (soccer) concept from sketch to launch on both Android and iOS, with realistic-style 3D graphics that still perform smoothly on low- to mid-range devices. The core of the experience is multiplayer: quick Bluetooth duels, LAN matches over local Wi-Fi, and full internet play with matchmaking and friend invites. Every mode should feel seamless and share the same user accounts so progress is never lost.
Each player profile must track a Win/Loss record, unlockable achievement badges, and an elo-type ranking system. Add an in-game rewards loop—coins, cosmetics, or similar—that ties into these stats and keeps users coming back. Secure sign-in (Firebase, Game Center, or a comparable solution) is mandatory, as is localisation support so I can enable multiple countries at launch.
I’m comfortable with either Unity or Unreal as long as you can deliver smooth network code, responsive touch controls, and a clean, modern UI. Efficient asset optimisation, authoritative server logic, and crash-resilient mobile builds will weigh heavily in approval.
Project flow
Prototype → Alpha → Beta → Final Release. I’ll review each milestone on device, not just in the editor.
Acceptance & hand-off
Please be prepared to ship the following so I can continue iterating after launch:
• Complete Unity/Unreal project source (clean, well-commented)
• All custom 3D assets, animations, audio, and shader files
• Backend source with database schema and deployment script (Firebase or equivalent)
• Build-ready APK and IPA plus a concise step-by-step deployment guide
• Brief but thorough documentation explaining architecture, networking approach, and any third-party plugins
If you’ve shipped multiplayer mobile titles before, especially over Bluetooth or LAN, that portfolio will speak volumes. Let’s create the go-to pocket football match together!
Each player profile must track a Win/Loss record, unlockable achievement badges, and an elo-type ranking system. Add an in-game rewards loop—coins, cosmetics, or similar—that ties into these stats and keeps users coming back. Secure sign-in (Firebase, Game Center, or a comparable solution) is mandatory, as is localisation support so I can enable multiple countries at launch.
I’m comfortable with either Unity or Unreal as long as you can deliver smooth network code, responsive touch controls, and a clean, modern UI. Efficient asset optimisation, authoritative server logic, and crash-resilient mobile builds will weigh heavily in approval.
Project flow
Prototype → Alpha → Beta → Final Release. I’ll review each milestone on device, not just in the editor.
Acceptance & hand-off
Please be prepared to ship the following so I can continue iterating after launch:
• Complete Unity/Unreal project source (clean, well-commented)
• All custom 3D assets, animations, audio, and shader files
• Backend source with database schema and deployment script (Firebase or equivalent)
• Build-ready APK and IPA plus a concise step-by-step deployment guide
• Brief but thorough documentation explaining architecture, networking approach, and any third-party plugins
If you’ve shipped multiplayer mobile titles before, especially over Bluetooth or LAN, that portfolio will speak volumes. Let’s create the go-to pocket football match together!
Related categories:
Mobile App Development
iPhone
Android
Game Design
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
Unity