Multiplatform Open-World Roleplay Game
Budget: ₹600 – ₹1,500 INR
I’m building a fully-featured, open-world role-play experience set in a believable city that players on PC, console and mobile can explore together in real time. The map will contain distinct neighborhoods and purchasable or rentable housing, all rendered in a realistic style with day–night and weather cycles.
Core gameplay revolves around a job system: police, firefighter, taxi driver, courier/delivery and any further roles we later add. Each job must include its own vehicles (cars, trucks, emergency units, etc.), tools and branching task logic, all tied to an in-game money and economy loop so players can earn, spend and trade.
To support immersion I need:
• An account-based multiplayer framework able to handle large concurrent populations, party-based voice/text chat and authoritative server-side anti-cheat.
• A character creator with custom skins, wardrobes and accessories that sync across platforms.
• A modular UI: job selection, inventory, interactive 3-D map with GPS routing, settings and social panels.
• An in-game admin dashboard where moderators can kick/ban, move, spectate or message players and tweak job payouts or spawn rules on the fly.
I’m open to Unity, Unreal Engine or a comparable stack as long as cross-platform builds remain performant. Code must be well-commented, network-safe and handed over with clear documentation, build instructions and a short gameplay video that proves:
1. Seamless connection of at least 10 simultaneous players on each target platform.
2. Working police and taxi job loops (accept mission → complete objective → receive pay).
3. Property purchase, storage access and a basic economy transaction.
4. Admin panel functions executed in-game without downtime.
If you already have reusable systems, plugins or server infrastructure that speed up delivery, highlight them when you respond—I’m happy to license proven tech.
Core gameplay revolves around a job system: police, firefighter, taxi driver, courier/delivery and any further roles we later add. Each job must include its own vehicles (cars, trucks, emergency units, etc.), tools and branching task logic, all tied to an in-game money and economy loop so players can earn, spend and trade.
To support immersion I need:
• An account-based multiplayer framework able to handle large concurrent populations, party-based voice/text chat and authoritative server-side anti-cheat.
• A character creator with custom skins, wardrobes and accessories that sync across platforms.
• A modular UI: job selection, inventory, interactive 3-D map with GPS routing, settings and social panels.
• An in-game admin dashboard where moderators can kick/ban, move, spectate or message players and tweak job payouts or spawn rules on the fly.
I’m open to Unity, Unreal Engine or a comparable stack as long as cross-platform builds remain performant. Code must be well-commented, network-safe and handed over with clear documentation, build instructions and a short gameplay video that proves:
1. Seamless connection of at least 10 simultaneous players on each target platform.
2. Working police and taxi job loops (accept mission → complete objective → receive pay).
3. Property purchase, storage access and a basic economy transaction.
4. Admin panel functions executed in-game without downtime.
If you already have reusable systems, plugins or server infrastructure that speed up delivery, highlight them when you respond—I’m happy to license proven tech.
Related categories:
JavaScript
Android
Game Design
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
Unity