Mobile Unity Ludo Variant
Budget: ₹1,500 – ₹12,500 INR
I need a complete Ludo-style game built in Unity for mobile (both iOS and Android). The core rules will stay familiar to players, but I’d like you to add a fresh twist or two—think power-ups, alternate board layouts, or any mechanic you feel keeps matches short, lively, and replayable.
Visual direction
The look should be bright and cartoonish, with smooth animations and friendly characters that appeal to all ages. If you already have a 2D/3D asset pipeline or preferred palette, let me know; otherwise I’m happy to approve sketches before you move into production.
Gameplay modes
• Solo play against competent AI.
• Local multiplayer on a single device (pass-and-play).
• Real-time online multiplayer with simple matchmaking or private room codes.
Core expectations
• A single Unity project, neatly organised and commented.
• Clean UI that adapts to different screen sizes and supports portrait orientation.
• Basic account or guest system for online play, plus a lightweight backend (Photon, Mirror, or a solution you recommend) to handle rooms and turns.
• Sound effects and a short looping track that matches the playful tone.
• Build-ready APK/IPA plus source code, so I can publish from my own stores.
Acceptance
I’ll test the following: smooth turn logic, no desync in online matches, AI that makes sensible moves, and consistent 60 fps on mid-range devices. When all boxes are ticked, the job is done.
Visual direction
The look should be bright and cartoonish, with smooth animations and friendly characters that appeal to all ages. If you already have a 2D/3D asset pipeline or preferred palette, let me know; otherwise I’m happy to approve sketches before you move into production.
Gameplay modes
• Solo play against competent AI.
• Local multiplayer on a single device (pass-and-play).
• Real-time online multiplayer with simple matchmaking or private room codes.
Core expectations
• A single Unity project, neatly organised and commented.
• Clean UI that adapts to different screen sizes and supports portrait orientation.
• Basic account or guest system for online play, plus a lightweight backend (Photon, Mirror, or a solution you recommend) to handle rooms and turns.
• Sound effects and a short looping track that matches the playful tone.
• Build-ready APK/IPA plus source code, so I can publish from my own stores.
Acceptance
I’ll test the following: smooth turn logic, no desync in online matches, AI that makes sensible moves, and consistent 60 fps on mid-range devices. When all boxes are ticked, the job is done.
Related categories:
Mobile App Development
iPhone
Android
Game Design
C# Programming
Unity 3D
2D Game Art
Unity