Mobile Skill-Based Game Development

Job ID: 40488787

Budget: €2 – €6 EUR

I run a skill-based gaming platform and already have several playable prototypes—built with Claude AI—that now need to become fully polished, production-ready mobile titles. The concepts span puzzle, action, strategy and other skill-centric mechanics, so I’m looking for developers who can refine each prototype’s core loop, expand the content, and ensure seamless integration with my existing platform services (user accounts, leaderboards, payments, and anti-cheat).

You’re free to recommend the tech stack: Unity, Unreal, Godot or any engine that can deliver smooth performance on iOS and Android. What matters most is tight, satisfying gameplay, clean and maintainable code, and a UI that feels native on phones and tablets.

My current assets include:
• Playable web builds of each prototype
• Basic GDDs outlining rules, scoring and progression
• API documentation for platform integration

You would take these foundations and handle end-to-end development: art and audio polish, level design, optimisation for a broad range of devices, and final builds ready for App Store and Google Play submission. Clear commenting, version control, and hand-off documentation are essential so future updates remain straightforward.

If you have a track record shipping mobile games—particularly puzzle, action or strategy titles driven by skill rather than luck—let’s talk. Send a brief overview of similar projects you’ve shipped, your preferred engine workflow, and your estimated timeline for turning a prototype into a store-ready release.

I’m excited to see how you can elevate these ideas and bring them to a global mobile audience.