Mobile 2D-3D Puzzle Game
Budget: ₹250,000 – ₹500,000 INR
I’m building a mobile puzzle title that blends 2D and 3D segments and I’d like a Unity specialist to take it from concept to a polished Android / iOS release. I already have the core theme and rough level ideas; what I need now is someone who can translate those ideas into engaging mechanics, craft responsive controls, and ensure every scene runs smoothly on current mid-range devices.
You’ll handle scene setup, asset integration, simple yet appealing UI, and the subtle animations and audio cues that make each puzzle feel rewarding. Because the project switches between flat boards and fully-rotatable 3D rooms, optimisation and clever camera work are crucial. Unity’s URP is probably the right fit, though I’m open to your suggestions if you can justify a different pipeline.
Deliverables
• Playable prototype with one complete 2D level and one 3D level for feedback
• Final build with at least twenty levels, integrated sound, basic tutorial, pause/settings screens, and Google / Apple store-ready builds
• Source project with organised hierarchy, commented scripts, and documentation outlining scene flow, prefabs, and future level-creation steps
I’ll provide style references, puzzle logic descriptions, and any purchased asset packs up front. Please tell me about similar Unity puzzles you’ve shipped, your approach to mobile optimisation, and how long you estimate for prototype and final release milestones.
You’ll handle scene setup, asset integration, simple yet appealing UI, and the subtle animations and audio cues that make each puzzle feel rewarding. Because the project switches between flat boards and fully-rotatable 3D rooms, optimisation and clever camera work are crucial. Unity’s URP is probably the right fit, though I’m open to your suggestions if you can justify a different pipeline.
Deliverables
• Playable prototype with one complete 2D level and one 3D level for feedback
• Final build with at least twenty levels, integrated sound, basic tutorial, pause/settings screens, and Google / Apple store-ready builds
• Source project with organised hierarchy, commented scripts, and documentation outlining scene flow, prefabs, and future level-creation steps
I’ll provide style references, puzzle logic descriptions, and any purchased asset packs up front. Please tell me about similar Unity puzzles you’ve shipped, your approach to mobile optimisation, and how long you estimate for prototype and final release milestones.
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
Game Testing
2D Game Art
Unity