2.5D Mobile Platformer Creation

Job ID: 40602023

Budget: $5,000 – $10,000 USD

I’m planning a full-scale 2.5D platformer for mobile devices and need an experienced Unity (or comparable engine) developer to turn the concept into a polished, store-ready build. The game is strictly mobile-first, so performance on both iOS and Android, intuitive touch controls, and smooth frame rates are essential.

Core vision
• Genre: 2.5D platformer with a strong emphasis on combat and fighting. Players progress through side-scrolling stages, chaining melee attacks, light combos, and special abilities while navigating jumps, ledges, and hazards.
• Feel: snappy movement, responsive hit-boxes, satisfying impact effects, and fluid animation blending. Think modern console platform fighters adapted to phones.

Scope of work
• Prototype foundational systems: character controller, enemy AI, combat state machine, health/stamina, and basic UI.
• Build at least one vertical-slice level that showcases jumping, climbing, combat encounters, and a mini-boss to prove core loop viability.
• Implement touch and optional controller remapping, scalable graphics settings, and cloud-save hooks.
• Hand-off clean, well-commented project files so my team can extend content after delivery.

Deliverables (acceptance criteria)
– Playable APK/IPA hitting 60 fps on mid-range devices.
– Source project with documented scripts and prefabs.
– Brief build/asset pipeline guide so I can reproduce the release.

If you’ve shipped mobile action titles before, especially in Unity using C#, Animator controllers, and Addressables, I’d love to see them. Let me know your estimated timeline for the prototype and how you like to structure milestones for the remaining production phases.