Mobile Horror Game in Unity
Budget: $10 – $30 USD
I want to turn a simple concept into a genuinely unsettling mobile game and I need an experienced Unity developer who can own the full production cycle. The end result must run smoothly on both Android and iOS, deliver a strong horror atmosphere—think eerie audio, dynamic lighting, and jump-scare timing—and be store-ready.
Here’s what I have so far:
• A loose narrative outline, core gameplay loop, and visual tone references.
• Initial sketches of a small, explorable environment.
What I need from you:
• A detailed project proposal explaining your approach to design, art integration, scripting, sound, and optimization for mobile hardware.
• A realistic timeline that includes key milestones all the way to final build submission.
• Clear notes on any asset requirements you foresee (models, textures, SFX, music) so we can source or license them early.
Core tech is Unity; that decision is firm. If you plan to incorporate complementary plugins or middleware (Cinemachine, URP, FMOD, etc.) just outline why and how.
Acceptance criteria
• APK and IPA builds free of critical bugs, running at a stable frame rate on mid-range devices.
• One complete level that demonstrates every core mechanic, environmental effect, and audio element.
• Clean, commented source project handed over via Git or a similar repository.
Send your proposal and let’s create something that keeps players up at night.
Here’s what I have so far:
• A loose narrative outline, core gameplay loop, and visual tone references.
• Initial sketches of a small, explorable environment.
What I need from you:
• A detailed project proposal explaining your approach to design, art integration, scripting, sound, and optimization for mobile hardware.
• A realistic timeline that includes key milestones all the way to final build submission.
• Clear notes on any asset requirements you foresee (models, textures, SFX, music) so we can source or license them early.
Core tech is Unity; that decision is firm. If you plan to incorporate complementary plugins or middleware (Cinemachine, URP, FMOD, etc.) just outline why and how.
Acceptance criteria
• APK and IPA builds free of critical bugs, running at a stable frame rate on mid-range devices.
• One complete level that demonstrates every core mechanic, environmental effect, and audio element.
• Clean, commented source project handed over via Git or a similar repository.
Send your proposal and let’s create something that keeps players up at night.
Related categories:
Mobile App Development
iPhone
Game Design
C# Programming
Unity 3D
Game Development
Unity
Game Programming