Mobile Game “Yono” Development

Job ID: 40391133

Budget: ₹12,500 – ₹37,500 INR

I’m ready to turn my idea, “Yono,” into a polished mobile title that runs flawlessly on both iOS and Android. The core requirement is a game that offers a satisfying single-player journey but can also switch seamlessly into multiplayer sessions. I’m open on genre—puzzle, adventure, or even action—so long as the concept feels fresh and the mechanics stay intuitive for touch controls.

You would handle the full development cycle: refining the concept with me, producing art and audio that match an upbeat, modern aesthetic, building the core mechanics, and implementing reliable real-time or turn-based multiplayer. A lightweight back-end for player accounts, matchmaking, and basic stats is essential, whether you prefer Firebase, PlayFab, or a similar service. Code should be maintainable, ideally in Unity (C#) or another cross-platform engine you’re comfortable shipping to the App Store and Google Play.

Deliverables
• Playable prototype demonstrating the main loop in single and multiplayer
• Complete source code with commented scripts and scene hierarchy
• Integrated back-end (login, matchmaking, leaderboards) ready for production
• Final builds for iOS & Android plus store-ready assets (icons, screenshots, trailer)
• Brief technical documentation so future updates are straightforward

Acceptance criteria
1. Smooth performance on a mid-range Android device and recent iPhone.
2. Single-player progression fully functional without requiring an internet connection.
3. Multiplayer matches initiate in under 10 seconds on a standard 4G connection.
4. No critical crashes during a 30-minute continuous test session.

If you’ve shipped mobile titles—especially those blending solo and multiplayer modes—I’d love to see what you’ve done and discuss timelines.