Mobile Game Platform (Tarneeb, Estimation, Uno, Ludo)
Budget: $250 – $750 USD
**Project Overview:**
We are building a scalable mobile game platform that combines multiple casual games with a unified global ranking system.
The goal is to create a competitive and engaging experience where players progress across all games using a single account.
---
**Initial Games (MVP):**
* Uno
* Ludo
than we will add more games like tarneeb , estimation , billard , etc
---
**Core Features:**
* User account system (login/signup)
* Shared player profile across all games
* Online multiplayer (rooms or matchmaking)
* Basic offline mode (AI if possible)
* Shared points system (XP across all games)
* Global leaderboard
---
**Global Ranking System (Important):**
* Players earn XP from all games (shared progression)
* Global leaderboard ranking all players
**Ranking Structure Example:**
* Top 1 player → Exclusive Rank (Unique badge/logo)
* Top 15 players → Elite Rank (unique badge)
* Top 50 players → Advanced Rank
* Additional 7+ rank levels based on XP progression
Each rank should have:
* Unique badge/icon
* Visual distinction in profile and gameplay
---
**Progression System:**
* XP earned from matches, wins, and challenges
* Level system tied to total XP
* Ranking updates periodically (daily or weekly)
---
**Engagement Features (Basic for MVP):**
* Daily rewards system
* Weekly challenges (optional in phase 1 or phase 2)
---
**Scope (Phase 1 - MVP):**
* Develop Uno (complete gameplay)
* Develop Ludo (complete gameplay)
* Implement shared account + XP system
* Basic leaderboard
* Simple UI/UX
---
**Technical Requirements:**
* Unity (preferred)
* Backend (Firebase or custom backend)
* Clean, scalable architecture for future expansion
---
**Proposal Requirements:**
* Portfolio (especially multiplayer games)
* Experience with real-time multiplayer
* Suggested architecture
* Estimated timeline & cost
---
**Long-Term Vision:**
We plan to expand the platform by adding new games every 1–2 months and enhancing the ranking system, events, and rewards.
We are looking for a long-term collaboration with the right developer/team.
We are building a scalable mobile game platform that combines multiple casual games with a unified global ranking system.
The goal is to create a competitive and engaging experience where players progress across all games using a single account.
---
**Initial Games (MVP):**
* Uno
* Ludo
than we will add more games like tarneeb , estimation , billard , etc
---
**Core Features:**
* User account system (login/signup)
* Shared player profile across all games
* Online multiplayer (rooms or matchmaking)
* Basic offline mode (AI if possible)
* Shared points system (XP across all games)
* Global leaderboard
---
**Global Ranking System (Important):**
* Players earn XP from all games (shared progression)
* Global leaderboard ranking all players
**Ranking Structure Example:**
* Top 1 player → Exclusive Rank (Unique badge/logo)
* Top 15 players → Elite Rank (unique badge)
* Top 50 players → Advanced Rank
* Additional 7+ rank levels based on XP progression
Each rank should have:
* Unique badge/icon
* Visual distinction in profile and gameplay
---
**Progression System:**
* XP earned from matches, wins, and challenges
* Level system tied to total XP
* Ranking updates periodically (daily or weekly)
---
**Engagement Features (Basic for MVP):**
* Daily rewards system
* Weekly challenges (optional in phase 1 or phase 2)
---
**Scope (Phase 1 - MVP):**
* Develop Uno (complete gameplay)
* Develop Ludo (complete gameplay)
* Implement shared account + XP system
* Basic leaderboard
* Simple UI/UX
---
**Technical Requirements:**
* Unity (preferred)
* Backend (Firebase or custom backend)
* Clean, scalable architecture for future expansion
---
**Proposal Requirements:**
* Portfolio (especially multiplayer games)
* Experience with real-time multiplayer
* Suggested architecture
* Estimated timeline & cost
---
**Long-Term Vision:**
We plan to expand the platform by adding new games every 1–2 months and enhancing the ranking system, events, and rewards.
We are looking for a long-term collaboration with the right developer/team.