Mobile First-Person 3D Racer
Budget: ₹600 – ₹1,500 INR
I’m looking for a developer who can build a fully-playable 3D car racing game for mobile devices. The core experience I’m after is an immersive first-person cockpit view that feels smooth and responsive on both iOS and Android phones and tablets.
Gameplay scope
• Two racing modes at launch: a straightforward Single Race and a ghost-based Time Trial. There’s no multiplayer requirement for this first release, so you can focus all performance budget on tight controls, believable physics, and solid frame rates.
• A small but polished content set is fine—one detailed car model, one track, and a simple UI that lets players jump straight into either mode and view lap times.
Tech expectations
• Any modern mobile-ready engine is acceptable (Unity, Unreal, Godot, etc.) as long as the final build size stays reasonable and the APK/IPA passes store submission checks.
• Touch and tilt steering options, on-screen brake/accelerate, and basic audio (engine revs, collision sounds) should all be wired in.
• I’ll provide branding assets; you handle everything else: car, track, shaders, lighting, and basic menu flow.
Deliverables
1. Source project with clear folder structure.
2. Signed debug builds for iOS and Android plus install instructions.
3. A short video or GIF showcasing first-person gameplay in both modes.
4. Brief readme noting engine version, plug-ins used, and how to tweak car stats.
Acceptance criteria
• Stable 60 fps on a mid-range 2022 Android device.
• No crashes during a five-lap Time Trial.
• Lap times correctly recorded and displayed after each run.
• All assets legally licenced or original.
If this looks like a fun sprint, let me know your engine preference and estimated timeline so we can get racing.
Gameplay scope
• Two racing modes at launch: a straightforward Single Race and a ghost-based Time Trial. There’s no multiplayer requirement for this first release, so you can focus all performance budget on tight controls, believable physics, and solid frame rates.
• A small but polished content set is fine—one detailed car model, one track, and a simple UI that lets players jump straight into either mode and view lap times.
Tech expectations
• Any modern mobile-ready engine is acceptable (Unity, Unreal, Godot, etc.) as long as the final build size stays reasonable and the APK/IPA passes store submission checks.
• Touch and tilt steering options, on-screen brake/accelerate, and basic audio (engine revs, collision sounds) should all be wired in.
• I’ll provide branding assets; you handle everything else: car, track, shaders, lighting, and basic menu flow.
Deliverables
1. Source project with clear folder structure.
2. Signed debug builds for iOS and Android plus install instructions.
3. A short video or GIF showcasing first-person gameplay in both modes.
4. Brief readme noting engine version, plug-ins used, and how to tweak car stats.
Acceptance criteria
• Stable 60 fps on a mid-range 2022 Android device.
• No crashes during a five-lap Time Trial.
• Lap times correctly recorded and displayed after each run.
• All assets legally licenced or original.
If this looks like a fun sprint, let me know your engine preference and estimated timeline so we can get racing.