Meecha Chameleon Map Game
Budget: ₹1,500 – ₹12,500 INR
I’m building a compact first-person exploration title—Meecha Chameleon Map—that I intend to release on Steam for its initial public launch. The vision is a natural-landscape playground where the player roams freely, discovers points of interest, and unlocks simple environmental interactions without combat or complex UI layers. Think clear, readable buttons, a single pause/settings panel, and intuitive WASD + mouse controls that just work.
Scope of work
• Prototype an explorable map with a chameleon-themed character controller in first-person view.
• Implement lightweight systems for movement, jumping, interaction prompts, and basic save/load of player position.
• Build a clean, minimal UI (health bar, compass, or similar kept to the bare essentials).
• Package the build for Steam, configuring depots and setting up achievements/placeholders so I can publish straight away.
Tech is flexible—Unity or Unreal are both fine as long as the final build runs smoothly on Windows. I’ll cover the Steamworks setup fee; your job is handing me a tested build plus project files. The first milestone releases 50 % of the budget once the core loop is playable; the balance is paid on a green-lit Steam build that launches without errors.
If exploration-driven level design, streamlined UI, and quick iteration sound like your strengths, let’s talk timelines and start crafting this world.
Scope of work
• Prototype an explorable map with a chameleon-themed character controller in first-person view.
• Implement lightweight systems for movement, jumping, interaction prompts, and basic save/load of player position.
• Build a clean, minimal UI (health bar, compass, or similar kept to the bare essentials).
• Package the build for Steam, configuring depots and setting up achievements/placeholders so I can publish straight away.
Tech is flexible—Unity or Unreal are both fine as long as the final build runs smoothly on Windows. I’ll cover the Steamworks setup fee; your job is handing me a tested build plus project files. The first milestone releases 50 % of the budget once the core loop is playable; the balance is paid on a green-lit Steam build that launches without errors.
If exploration-driven level design, streamlined UI, and quick iteration sound like your strengths, let’s talk timelines and start crafting this world.
Related categories:
C# Programming
C++ Programming
Unity 3D
Game Development
Steam API
UI / User Interface
Unreal Engine
Unity
3D Game Art