Manual and Auto Save Integration - Unity 2022.3.62f3
Budget: €8 – €30 EUR
I’m looking for a developer who can embed a robust save system into my existing single-player project. The system must support both manual triggers (e.g., user-pressed “Save” button or menu action) and seamless auto-save checkpoints without interrupting gameplay.
Key expectations:
• Persist data locally on the user’s machine; no cloud layer is required.
• Capture two data sets:
– User progress (checkpoints, how's the world at the Save moment).
– Game settings (graphics, audio, control preferences).
• Structure the solution so future content or settings can be added with minimal rework.
• I already have the Easy Save System bought in the Unity Asset Store
The project is almost finished. It currently consists of a single scene, but it can take more than an hour to complete, so I need to implement a save system. Keep in mind that I have a lot of PlayMaker FSM objects, so I need to save and restore the current state of all of them.
Key expectations:
• Persist data locally on the user’s machine; no cloud layer is required.
• Capture two data sets:
– User progress (checkpoints, how's the world at the Save moment).
– Game settings (graphics, audio, control preferences).
• Structure the solution so future content or settings can be added with minimal rework.
• I already have the Easy Save System bought in the Unity Asset Store
The project is almost finished. It currently consists of a single scene, but it can take more than an hour to complete, so I need to implement a save system. Keep in mind that I have a lot of PlayMaker FSM objects, so I need to save and restore the current state of all of them.
Related categories:
Game Design
C# Programming
C++ Programming
Unity 3D
Debugging
Game Development
Game Testing
Unity
Game UI