Make a car controller in Unity
Budget: $200 – $201 USD
The description is as follows:
Reference is: https://www.youtube.com/watch?v=Bp4kvBptbDw
1. RB-based first-person car controller for mobile.
2. Use Rigid Body velocity to keep it light weight. Don't use heavy physics like force, gravity, torque, wheel colliders.
3. Realistic environment collisions (like Ref).
4. Terrain-based suspension adjustment.
5. Drift mechanics.
6. We’ll provide ready sound + VFX assets
7. Cinemachine Cam tunings and shakes for first person cam like reference
The controller is part of a bigger project (Complete game). The budget for the controller is $200.
If done well, more tasks with additional budgets will follow.
Minimal usage of chatGPT (It is not a scalable way of coding yet).
Only bid if you are a senior unity developer. This is not a beginner or intermediate level task.
Reference is: https://www.youtube.com/watch?v=Bp4kvBptbDw
1. RB-based first-person car controller for mobile.
2. Use Rigid Body velocity to keep it light weight. Don't use heavy physics like force, gravity, torque, wheel colliders.
3. Realistic environment collisions (like Ref).
4. Terrain-based suspension adjustment.
5. Drift mechanics.
6. We’ll provide ready sound + VFX assets
7. Cinemachine Cam tunings and shakes for first person cam like reference
The controller is part of a bigger project (Complete game). The budget for the controller is $200.
If done well, more tasks with additional budgets will follow.
Minimal usage of chatGPT (It is not a scalable way of coding yet).
Only bid if you are a senior unity developer. This is not a beginner or intermediate level task.