Looking for Senior Unity Game Developer
Budget: $750 – $1,500 USD
I’m ready to kick off a new Unity-powered game and need a seasoned developer to take the technical lead. The core experience is a game, and I want it running smoothly on both PC and mobile from day one.
Here’s what I expect you to drive:
• System architecture – set up a solid, scalable codebase that will grow gracefully as content is added.
• Cross-platform performance – profile and optimize rendering, memory, and load times so the build feels native whether it’s on desktop or a phone.
• Feature implementation – turn gameplay concepts into polished, interactive mechanics using C#, ScriptableObjects, and Unity’s latest input and addressable systems.
• Pipeline collaboration – work hand-in-hand with artists, designers, and our backend team to integrate assets, shaders, VFX, and network calls without bottlenecks.
• Mentorship – provide code reviews, best-practice guidelines, and occasional pair-programming sessions for junior developers.
Initial milestones include a functional prototype with core gameplay loop, visual mock-ups, and an in-editor profiling report that demonstrates stable frame rates on our target devices.
If you’re fluent in Unity 2022+, familiar with URP/HDRP optimization, comfortable with Git workflows, and eager to shape a project from the ground up, let’s talk.
Here’s what I expect you to drive:
• System architecture – set up a solid, scalable codebase that will grow gracefully as content is added.
• Cross-platform performance – profile and optimize rendering, memory, and load times so the build feels native whether it’s on desktop or a phone.
• Feature implementation – turn gameplay concepts into polished, interactive mechanics using C#, ScriptableObjects, and Unity’s latest input and addressable systems.
• Pipeline collaboration – work hand-in-hand with artists, designers, and our backend team to integrate assets, shaders, VFX, and network calls without bottlenecks.
• Mentorship – provide code reviews, best-practice guidelines, and occasional pair-programming sessions for junior developers.
Initial milestones include a functional prototype with core gameplay loop, visual mock-ups, and an in-editor profiling report that demonstrates stable frame rates on our target devices.
If you’re fluent in Unity 2022+, familiar with URP/HDRP optimization, comfortable with Git workflows, and eager to shape a project from the ground up, let’s talk.