Looking for FPS Game Map Designer – Unity 6 URP (Mobile)

Job ID: 39701906

Budget: $30 – $250 USD

We are looking for a skilled 3D Environment Artist / Level Designer to create a high-quality FPS game map optimized for Unity 6 URP and mobile devices.
The map should deliver AAA visual quality while maintaining excellent performance on mid to low-end mobile devices.

Responsibilities:

Design and build a complete FPS map from concept to playable level

Create optimized 3D environment assets (low-poly, baked lighting, LODs)

Apply URP shaders, lighting, and post-processing for mobile performance

Ensure smooth navigation, proper cover spots, and balanced gameplay flow

Optimize scene using Unity’s profiling tools to achieve stable FPS on mobile

Work closely with our team to match the game’s art style and performance goals

Requirements:

Proven experience creating FPS maps in Unity (preferably Unity 6)

Strong understanding of URP rendering pipeline and mobile optimization

Ability to create lightmaps, occlusion culling, and baked lighting setups

Experience with performance optimization (draw calls, batching, texture atlasing)

Good sense of gameplay flow, combat areas, and map balance

Portfolio showing similar FPS or TPS maps for mobile games

Bonus Skills:

Experience with stylized realism or realistic military environments

Knowledge of Unity terrain tools and modular environment design

Experience with mobile-specific shader optimization

Project Type:

Freelance / Contract (Possible long-term work based on performance)

How to Apply:
Please send your portfolio, past work samples (especially FPS maps), and your expected rate.