Looking for FPS Game Map Designer – Unity 6 URP (Mobile)
Budget: $30 – $250 USD
We are looking for a skilled 3D Environment Artist / Level Designer to create a high-quality FPS game map optimized for Unity 6 URP and mobile devices.
The map should deliver AAA visual quality while maintaining excellent performance on mid to low-end mobile devices.
Responsibilities:
Design and build a complete FPS map from concept to playable level
Create optimized 3D environment assets (low-poly, baked lighting, LODs)
Apply URP shaders, lighting, and post-processing for mobile performance
Ensure smooth navigation, proper cover spots, and balanced gameplay flow
Optimize scene using Unity’s profiling tools to achieve stable FPS on mobile
Work closely with our team to match the game’s art style and performance goals
Requirements:
Proven experience creating FPS maps in Unity (preferably Unity 6)
Strong understanding of URP rendering pipeline and mobile optimization
Ability to create lightmaps, occlusion culling, and baked lighting setups
Experience with performance optimization (draw calls, batching, texture atlasing)
Good sense of gameplay flow, combat areas, and map balance
Portfolio showing similar FPS or TPS maps for mobile games
Bonus Skills:
Experience with stylized realism or realistic military environments
Knowledge of Unity terrain tools and modular environment design
Experience with mobile-specific shader optimization
Project Type:
Freelance / Contract (Possible long-term work based on performance)
How to Apply:
Please send your portfolio, past work samples (especially FPS maps), and your expected rate.
The map should deliver AAA visual quality while maintaining excellent performance on mid to low-end mobile devices.
Responsibilities:
Design and build a complete FPS map from concept to playable level
Create optimized 3D environment assets (low-poly, baked lighting, LODs)
Apply URP shaders, lighting, and post-processing for mobile performance
Ensure smooth navigation, proper cover spots, and balanced gameplay flow
Optimize scene using Unity’s profiling tools to achieve stable FPS on mobile
Work closely with our team to match the game’s art style and performance goals
Requirements:
Proven experience creating FPS maps in Unity (preferably Unity 6)
Strong understanding of URP rendering pipeline and mobile optimization
Ability to create lightmaps, occlusion culling, and baked lighting setups
Experience with performance optimization (draw calls, batching, texture atlasing)
Good sense of gameplay flow, combat areas, and map balance
Portfolio showing similar FPS or TPS maps for mobile games
Bonus Skills:
Experience with stylized realism or realistic military environments
Knowledge of Unity terrain tools and modular environment design
Experience with mobile-specific shader optimization
Project Type:
Freelance / Contract (Possible long-term work based on performance)
How to Apply:
Please send your portfolio, past work samples (especially FPS maps), and your expected rate.
Related categories:
Game Design
3D Modelling
3D Animation
Unity 3D
3D Design
Game Development
Lighting
Lighting Design
Unity
Level Design