Kodiak Kombat Mobile Fighter
Budget: $2 – $8 USD
I’m ready to turn my concept, KODIAK KOMBAT, into a full-fledged mobile fighting experience for iOS and Android. The vision is a fast-paced one-on-one brawler that pushes realistic visuals on phones, complete with weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch.
Scope
• Core gameplay loop: light, heavy, grab and special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer.
• Character work: one fully playable “Kodiak” protagonist plus a baseline enemy fighter, both rigged and animation-ready.
• Environment: a single detailed arena with PBR materials, real-time lighting and basic destructibles to showcase the graphical style.
• UI/UX: minimalist HUD, pause menu, settings, and a tutorial overlay for gestures.
• Technical: built in Unity or Unreal Mobile with clean, well-commented code, device-adaptive graphics settings, and APK/IPA test builds.
• Polish pass: sound hooks, camera shakes, VFX trails, and a stubbed leader-board ready for future online play.
Acceptance criteria
1. Playable on mid-tier Android (Snapdragon 720G) and iPhone 8 or newer at 45+ FPS.
2. Animation cancels, hit-stop, and collision boxes feel tight and bug-free in a three-round match.
3. Build size under 1 GB while keeping textures crisp at default settings.
4. Clean hand-off package: project files, source art, build instructions, and short video walkthrough.
If you have a track record shipping mobile fighters or high-fidelity real-time projects, I’d love to review a demo or portfolio link. Let’s bring Kodiak Kombat to life.
Scope
• Core gameplay loop: light, heavy, grab and special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer.
• Character work: one fully playable “Kodiak” protagonist plus a baseline enemy fighter, both rigged and animation-ready.
• Environment: a single detailed arena with PBR materials, real-time lighting and basic destructibles to showcase the graphical style.
• UI/UX: minimalist HUD, pause menu, settings, and a tutorial overlay for gestures.
• Technical: built in Unity or Unreal Mobile with clean, well-commented code, device-adaptive graphics settings, and APK/IPA test builds.
• Polish pass: sound hooks, camera shakes, VFX trails, and a stubbed leader-board ready for future online play.
Acceptance criteria
1. Playable on mid-tier Android (Snapdragon 720G) and iPhone 8 or newer at 45+ FPS.
2. Animation cancels, hit-stop, and collision boxes feel tight and bug-free in a three-round match.
3. Build size under 1 GB while keeping textures crisp at default settings.
4. Clean hand-off package: project files, source art, build instructions, and short video walkthrough.
If you have a track record shipping mobile fighters or high-fidelity real-time projects, I’d love to review a demo or portfolio link. Let’s bring Kodiak Kombat to life.
Related categories:
Mobile App Development
iPhone
Android
3D Modelling
3D Animation
Unity 3D
Unreal Engine
Unity