Knight Online Mobile & Website Dashboard
Budget: $10 – $2,000 USD
I’m looking for a studio or seasoned solo developer who can deliver a faithful mobile recreation of Knight Online for both iOS and Android, complete with an integrated website-dashboard and full live-ops tools.
Scope and expectations
• Replicate the gameplay, classes, skills, UI flow, and overall visual style of RevengerOnline and MyKoMobile, then refine the graphics and user-experience so the result feels current rather than just copied.
• Cross-platform client (Unity, Unreal, or similar) released simultaneously on the App Store and Google Play.
• Secure account system using Email + Password authentication; social logins are not required at this stage.
• Core social features:
– In-game chat (global, party, guild, PM)
– Leaderboards for PvP and PvE metrics
– Friend system with invites, blocks, and status
– Voice Chat for parties or guilds
• Server infrastructure capable of supporting large-scale real-time battles and instances, with anti-cheat, logging, and patching pipeline.
• Web dashboard: a browser-based control panel where I can manage users, ban/suspend accounts, view logs, trigger events, and push updates. The same portal will act as the public marketing site, account registration page, and player profile viewer.
• Live-ops support hooks: item shop, promo codes, limited-time events, and analytics (Mixpanel, Firebase, or similar).
• Clean, well-documented codebase plus deployment scripts so I can self-host or scale on cloud services (AWS, GCP, or Azure).
What will set you apart
• A working prototype or previous MMO/mobile action RPG you can show me.
• Experience handling authoritative servers, real-time combat, and concurrency.
• A realistic, itemized quote that reflects the true effort rather than the platform’s default maximum.
• Willingness to communicate in clear milestones and provide weekly progress builds.
Before you bid, please study RevengerOnline.com and MyKoMobile.com (videos included) so you understand the standard I expect. Features may grow during development, never shrink, so architect with headroom in mind.
I’ll review every serious proposal, but auto-generated “upper limit” bids will be dismissed outright. Show me you’ve read this brief, outline your tech stack, timeline, and any questions you need answered to refine your cost.
Scope and expectations
• Replicate the gameplay, classes, skills, UI flow, and overall visual style of RevengerOnline and MyKoMobile, then refine the graphics and user-experience so the result feels current rather than just copied.
• Cross-platform client (Unity, Unreal, or similar) released simultaneously on the App Store and Google Play.
• Secure account system using Email + Password authentication; social logins are not required at this stage.
• Core social features:
– In-game chat (global, party, guild, PM)
– Leaderboards for PvP and PvE metrics
– Friend system with invites, blocks, and status
– Voice Chat for parties or guilds
• Server infrastructure capable of supporting large-scale real-time battles and instances, with anti-cheat, logging, and patching pipeline.
• Web dashboard: a browser-based control panel where I can manage users, ban/suspend accounts, view logs, trigger events, and push updates. The same portal will act as the public marketing site, account registration page, and player profile viewer.
• Live-ops support hooks: item shop, promo codes, limited-time events, and analytics (Mixpanel, Firebase, or similar).
• Clean, well-documented codebase plus deployment scripts so I can self-host or scale on cloud services (AWS, GCP, or Azure).
What will set you apart
• A working prototype or previous MMO/mobile action RPG you can show me.
• Experience handling authoritative servers, real-time combat, and concurrency.
• A realistic, itemized quote that reflects the true effort rather than the platform’s default maximum.
• Willingness to communicate in clear milestones and provide weekly progress builds.
Before you bid, please study RevengerOnline.com and MyKoMobile.com (videos included) so you understand the standard I expect. Features may grow during development, never shrink, so architect with headroom in mind.
I’ll review every serious proposal, but auto-generated “upper limit” bids will be dismissed outright. Show me you’ve read this brief, outline your tech stack, timeline, and any questions you need answered to refine your cost.
Related categories:
Mobile App Development
iPhone
Android
Game Design
Azure
Unity 3D
Game Development
Web Development
Unreal Engine
Unity